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ACS Demos
Posted: Wed Jan 04, 2006 17:39
by justin023
Map01 -
Dynamic mirror generation with variable speed
Reflective ceiling/floors inversely fading with variable speed
Map02 -
Color changing fog
Map03 -
Color changing vision
Map04 -
Color changing vision + fog
Map05 -
Sequential dynamic lights with variable speed
Map06 -
Color changing Chaingun Guys
Simple floor button (could be better)
Map07 -
3D floor that collapses with too much weight
Map08 -
(Very buggy ATM, so don't try)
Posted: Wed Jan 04, 2006 21:50
by smg m7
Interesting. It's a lot like Solar's stuff, actually.
Posted: Thu Jan 05, 2006 17:19
by justin023
Just uploaded more

Posted: Thu Jan 05, 2006 22:49
by Nash
The 3-d model won't show up. :/
How do I set this up properly?
Posted: Thu Jan 05, 2006 23:31
by TheDarkArchon
Don't extract the zip. Just put the zip in your GZdoom folder and run it as if it was a WAD.
Posted: Thu Jan 05, 2006 23:40
by NecroMage
I luv the color changing chainguners. Keep up the good work.
Posted: Fri Jan 06, 2006 0:25
by Nash
Thanks TDA.
I think I'll just add GZDoom to the "Open with..." menu for .zip files...
Posted: Fri Jan 06, 2006 11:15
by justin023
Nash wrote:The 3-d model won't show up. :/
Yea, just load the whole zip. That's not the main problem because the model bug will be fixed eventually. The problem is that I can't use an actor mover to create a platform to move the player. When you stand on it, it waits until you get off to move. I'm not sure if this is a bug or a "feature". And I'm not sure if it is possible to fix or how easy it would be. But it would be nice to be able to mimic those quake platforms somewhat.
I think I'll just add GZDoom to the "Open with..." menu for .zip files...
What are you using?
Posted: Fri Jan 06, 2006 12:32
by jallamann
Posted: Fri Jan 06, 2006 12:45
by justin023
I just re-downloaded to make sure it didn't get corrupted over the internet and it worked fine
Uhhh...? i suppose you could remove the ">" thats not supposed to be there or try downloading again
Posted: Fri Jan 06, 2006 14:46
by that_guy
jallamann wrote:

Me too - redownloaded an still getting it. Checked decorate.lmp and there is no ">" at line 21 ...
Posted: Fri Jan 06, 2006 15:14
by Enjay
Strange. It works for meâ„¢.
Posted: Fri Jan 06, 2006 15:52
by that_guy
ok one difference between jallamann and mine ... his error is "}>" and mine is "}<". I've tried starting from a shortcut (used ZDL first), moved my "skins" folder out of the directory and tried extracting and rezipping with no luck ...
edit
got it to work ... pulled the decorate.lmp up in "ConTEXT", backspaced through line 21 and rewrote the "}" and it's working now. strange ...
Posted: Fri Jan 06, 2006 15:58
by Enjay
I'm just loading it off my desktop with ZDL3.
Posted: Fri Jan 06, 2006 18:27
by Nash
I just loaded justin's ZIP file using "Open with". Works for me.
Right now, when I right-click .wad files, there's an "Open with" menu that lets me choose what program I want to open the file with. There's ZDoom and GZDoom. All I had to do is apply the same changes for .zip files.
So when I right-click .zip files, there's an option in "Open with" to open zip files with GZDoom.
Dragging and dropping .zip files onto GZDoom.exe also works.