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MD2 limitations

Posted: Fri Jan 13, 2006 1:28
by Nash
I have to work with MD2 because there aren't any decent free software to work directly with MD3 files. :/

So anyway, I'm just wondering... Graf do you know if the MD2 models that GZDoom loads have a limit of 4096 triangles?

What about other limits I need to be aware of?

Posted: Fri Jan 13, 2006 1:31
by Graf Zahl
I don't impose any limits myself so as long as the format can handle it it should work.