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MD2 won't appear if sprite is TNT1

Posted: Sun Jan 15, 2006 21:27
by Nash
Is that intentional?

Posted: Sun Jan 15, 2006 22:22
by TheDarkArchon
Yes. The engine blanks anything that attempts to replace TNT1A0.

Posted: Sun Jan 15, 2006 22:41
by Graf Zahl
TNT1 is designed to always be invisible and I am not making any special checks for models regarding this sprite. This is by design.

Posted: Sun Jan 15, 2006 22:42
by Nash
No problem. I'll just add a NULLA0 sprite.