Patrol paths without scripting.
Posted: Tue Jan 17, 2006 3:58
First of all, I am curious to see if GZDooM, because this is another feature I asked the Legacy team for, until they blew me off by saying "use scripting", which, since I am not very good at scripting, means I will probably never be able to do it in Legacy. I am also interested, because it would be very useful in DeiMWolf at the moment.
Does GZDooM have built in patrol path objects, similar to the ones used in Wolfenstein 3D?
If not, then I will explain the concept, and add it to the feature suggestions section.
Does GZDooM have built in patrol path objects, similar to the ones used in Wolfenstein 3D?
If not, then I will explain the concept, and add it to the feature suggestions section.