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0.9.26

Posted: Sun Jan 22, 2006 11:30
by Graf Zahl
Another new version.

The only important change is that models are no longer mirrored.

UPDATE: I just uploaded 0.9.26. This version fixes a few rendering issues introduced by recent code reorganization

Posted: Sun Jan 22, 2006 12:45
by Deathlike2
Multisampling does seem to work on my ATI hardware.. I've yet to test it on my NVidia hardware though.

Well, it seems to work better if I use 4x, but then again.. it is hard to see when I'm using such a high res (1280x1024) all the time.

Posted: Sun Jan 22, 2006 13:32
by Graf Zahl
I can see it when nearly standing still. But it's not something that gives massive visual improvements all the time.

Posted: Sun Jan 22, 2006 16:41
by The HavoX
coolios, i'll try it out when i get a chance :)

Posted: Sun Jan 22, 2006 16:42
by Nash
Rock on, Graf. I started to feel a little depressed waiting for this release the whole week.

Now I'm happy again. =)

Posted: Sun Jan 22, 2006 18:21
by Graf Zahl
Nash wrote:Rock on, Graf. I started to feel a little depressed waiting for this release the whole week.

Be glad that it was only a week. If this was ZDoom with bad luck you might as well have had to wait an entire year.

Posted: Sun Jan 22, 2006 18:56
by Nash
Be glad that it was only a week. If this was ZDoom with bad luck you might as well have had to wait an entire year.
Right. Same reason why at one point last year, and another year back, I left the ZDoom scene for a while because I was simply too tired to keep waiting for new versions. I found that my Doom projects weren't making any progress and I simply lost interest!

Posted: Mon Jan 30, 2006 10:35
by Graf Zahl
*bump*

Posted: Mon Jan 30, 2006 14:34
by Nash
Thank you, Graf!

Posted: Tue Jan 31, 2006 21:04
by Alter
XWE can open .pk3 and edit it i checked on gzdoom.pk3

Posted: Tue Jan 31, 2006 21:14
by Enjay
Windows can open .pk3 and edit it too. ;)

Posted: Tue Jan 31, 2006 22:09
by Graf Zahl
XWE can read it but not properly edit it. I prefer to use Total Commander because that allows me to work with these files as with directories - which I find preferable to using a WAD manager.

Posted: Wed Feb 01, 2006 7:28
by Alter
Remember my sucky not working destroyer in gzdoom 0.9.21? well that sucks in this version is pickable but not usable