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A short map by me
Posted: Tue Jan 31, 2006 2:44
by MaxPower8905
Here's a small map I made inspired by Agent Spork's Simplicity. I whipped it up in about 5 days so it's not my best work. Plus I got kind of lazy with it so some areas lack a lot of detail. But it's still a descent map so I'm releasing it rather than letting it rot on my hard drive. Here's the link:
http://rapidshare.de/files/12204560/mp_wbase.rar.html
Requires GZDoom to run.
Credits go to:
Agent Spork - Palette and for doing a kick ass job on Simplicity!
Nick Baker - Textures
Enjay - Sky
Posted: Tue Jan 31, 2006 11:58
by Alter
I cleared it it's fun but NO SECRETS
offtopic:soon i will become make maps not megawad
Posted: Fri Feb 10, 2006 23:35
by farlowj
Wow, this is actually a very good level. Nice look to it, and that warp2 thing looks awesome. Nice sky, too. This makes that other level your working on seem even more intriguing.
Posted: Sat Feb 11, 2006 18:39
by Bashe
Very good map. I enjoyed staring at the sky...

Posted: Sun Feb 12, 2006 0:27
by Blade Nightflame
Very nice. I only god modded once, but not during the rest. Pretty challanging for me.
Posted: Sun Feb 12, 2006 3:34
by Enjay
Very nice level. Good looking and fun to play as well. Glad you could make use of the sky.
farlowj wrote:This makes that other level your working on seem even more intriguing.
Certainly does.
Posted: Sun Feb 12, 2006 11:05
by Paul
Very nice map. The sky and warp2 water were very pretty icing on the cake. Definitely oozes Simplicity. Job well done.
Re: A short map by me
Posted: Sun Feb 12, 2006 12:21
by Graf Zahl
MaxPower8905 wrote: But it's still a descent map so I'm releasing it rather than letting it rot on my hard drive. Here's the link:
Why don't you release it properly by uploading it to /idgames?
It's a really nice map and the only change I'd recommend is to add a little health and ammo. It can get rather tight in some places.
Posted: Sun Feb 12, 2006 15:30
by Enjay
Any reason all of your patch graphics are imported at typical sprite offsets? I don't think it matters at all, I just noticed it, that's all.
Posted: Sun Feb 12, 2006 17:31
by MaxPower8905
Thanks for all the good comments guys. Of course this is just a really quick map I made, so if you enjoyed this you will definately enjoy Assault on Facility 207.
@Graf Zahl: I would upload it to /idgames but I don't know how, so I'll see if I can try and figure it out. About the health and ammo issue, I thought it would be fine since I was able to exit the map with 100 health and ammo to spare. Plus my Dad was almost able to beat it and he isn't exactly the greatest player around.
@Enjay: I just copied the patches and stuff directly from the texture pack, since I was lazy and that was the quickest way to do it. And those skybox packs you released are awesome. I'm using another one of those skies in Assault on Facility 207.
Posted: Sun Feb 12, 2006 17:34
by jallamann
Posted: Tue Feb 14, 2006 23:27
by MaxPower8905
Alright I added a bit more health and ammo to this map, fixed a minor bug I noticed, and uploaded it to /idgames.