Questions regarding geometric structures
Posted: Fri Feb 03, 2006 1:10
Hi,
I know how to do normal 3d floors (without slopes), but I'll like to use sloped 3d floors to make complex decorative things: like spheres, or pipes.. etc.
The problem is: anyone can explain me heavly detailed, how that system works? (I always finnish with a mess of sectors randomly sloped, creating stupid 3d figures as a result), and I read every post regarding 3d sloped sectors on that forum, obiously including the official documentation.
For example, I was trying to figure out how the hell solarsnowfall did the sphere at spheretest.wad, but i can't. That system of using those amount of dummie sectors its very unconfortable to me.
So, the point here is: I want to learn the method, and then be able to think on a particular geometric figure and just stamp it on the map editor.
Thats all, thanks in advance.
I know how to do normal 3d floors (without slopes), but I'll like to use sloped 3d floors to make complex decorative things: like spheres, or pipes.. etc.
The problem is: anyone can explain me heavly detailed, how that system works? (I always finnish with a mess of sectors randomly sloped, creating stupid 3d figures as a result), and I read every post regarding 3d sloped sectors on that forum, obiously including the official documentation.
For example, I was trying to figure out how the hell solarsnowfall did the sphere at spheretest.wad, but i can't. That system of using those amount of dummie sectors its very unconfortable to me.
So, the point here is: I want to learn the method, and then be able to think on a particular geometric figure and just stamp it on the map editor.
Thats all, thanks in advance.