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Questions regarding geometric structures

Posted: Fri Feb 03, 2006 1:10
by void
Hi,

I know how to do normal 3d floors (without slopes), but I'll like to use sloped 3d floors to make complex decorative things: like spheres, or pipes.. etc.

The problem is: anyone can explain me heavly detailed, how that system works? (I always finnish with a mess of sectors randomly sloped, creating stupid 3d figures as a result), and I read every post regarding 3d sloped sectors on that forum, obiously including the official documentation.

For example, I was trying to figure out how the hell solarsnowfall did the sphere at spheretest.wad, but i can't. That system of using those amount of dummie sectors its very unconfortable to me.

So, the point here is: I want to learn the method, and then be able to think on a particular geometric figure and just stamp it on the map editor.

Thats all, thanks in advance.

Posted: Fri Feb 03, 2006 1:25
by Graf Zahl
In that case Doom is not the right game for you. The map format is strictly 2D so the only way to create 3D structures is with dummy sectors. Especially with spheres there are no easy ways to do it.

Posted: Fri Feb 03, 2006 3:11
by smg m7
You should try out the Source SDK for Half-Life-engine games or UnrealED, since those are made for geometric figures.

Posted: Fri Feb 03, 2006 5:19
by void
I'been mapping on Doom for years, and its tecnically posible to do those structures with gz (it has been demostrated on wads) and I supose when you understand how it works you'll get used to it fast. So, if someone can explain me how the 3d slope thing works with full detail will be apreciated.