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Teleport flash sprites
Posted: Sat Feb 04, 2006 2:06
by Enjay
Just a little something I was playing with to amuse myself. It's nothing fancy, and could do with a bit of polish: perhaps the alignment of the sprites could be a little better (lower) and maybe the sizes tweaked too. Whatever, I just thought it looked kind of cool. It also establishes that these kind of sprites can be put to good effect in GZDoom and perhaps someone might be able to use the idea better elsewhere.
It's just some flare effects I grabbed from Aliens vs Predator and stuck into a WAD as PNG sprites. Do what you like with them.
Load 'em up and go teleport somewhere (or watch other things teleporting - or even just summon TeleportFog).
Posted: Sat Feb 04, 2006 7:33
by Nash
Nice! I was getting bored of looking at Doom's teleport fog.

Posted: Sat Feb 04, 2006 14:06
by Tormentor667
Yeah, that really looks nice, but it needs a new sound then!
Posted: Sat Feb 04, 2006 16:27
by Enjay
Yeah, I thought the sound seemed out of place with the new graphics too.
Another one. This time I played with the plasma sprites. Seeing them in game I definitely should have made the flare effect darker/smaller but again it helps establish a principle.
Posted: Sat Feb 04, 2006 17:38
by Tormentor667
Make this for the BFG!
I think this trick is pretty nice to make the plasma-balls look more like today's standards of games without overdoing this

Posted: Sat Feb 04, 2006 23:56
by Sir_Alien
Those are gaw-geus Enjay.
*yoink*
Posted: Sun Feb 05, 2006 1:06
by Enjay
Thanks for all the +ve comments. Like I said, these are all really just me mucking around with stuff. They could certainly be improved.
Tormentor667 wrote:Make this for the BFG!

OK. Again it can certainly be improved on. I think maybe I went a little OTT with this one: it's far too big for small corridors.
Posted: Sun Feb 05, 2006 10:45
by TheDarkArchon
Enjay wrote:Thanks for all the +ve comments.
A clear sign of being in science classrooms too much

Posted: Sun Feb 05, 2006 14:09
by Tormentor667
@Njay - Looks nice but I don't think that the alignment is properly, because the flying BFG ball is bopping

Posted: Sun Feb 05, 2006 21:50
by Enjay
Tormentor667 wrote:because the flying BFG ball is bopping

Yeah, I think the central balls are aligned properly with each other, but the halo around them is slightly asymetrical so it you see that "bobbing" rather than the central ball. I've updated using the same halo for each ball. I think it looks a bit better.
TheDarkArchon wrote:A clear sign of being in science classrooms too much

You can never be in the science classrooms too much.

Posted: Mon Feb 06, 2006 18:57
by lemonzest
these look great so i shoved them in my skins dir
any thing else need replaceing? or that all?
Posted: Mon Feb 06, 2006 19:02
by Enjay
I suppose maybe some of the fireballs could benefit from a little tweaking, but certainly not them all. Halos around everything looks silly IMO. However, I don't have the time or inclination to do any more ATM. Not stopping anyone else though.

Posted: Mon Feb 06, 2006 21:42
by TheDarkArchon
Enjay wrote:
After I wrote:A clear sign of being in science classrooms too much

You can never be in the science classrooms too much.

I'll put it this way: On a Tuesday or a Thursday, you could pick a random period and there's a 1 in 2 chance I'll be in a science classroom.

Posted: Mon Feb 06, 2006 21:57
by Enjay
On a Monday-Friday you could pick a random period and there's almost a 100% chance I'll be in...
Oh hang on, maybe that proves your original point.

Posted: Mon Feb 06, 2006 22:34
by lemonzest
well to be honest imp fire balls would look stupid!! lol, rocket trail could look better tho. no halo's tho
