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Extra Death states?
Posted: Sun Feb 05, 2006 2:14
by DD_133
Is it possible to somehow code in extra death states that can be caused by a certain weapon? Like if you had melting sprites, and you killed an enemy with the plasma gun, it would display said melting sprites. How hard would this be to code into the source?
Posted: Sun Feb 05, 2006 7:41
by Nash
Randy is already working on that for 2.1.0.
(He announced that ages ago, though)
Posted: Sun Feb 05, 2006 9:56
by Graf Zahl
And as we all know, ZDoom hasn't seen any real update for more than 13 months now (I don't count the bugfests 2.0.97 and 2.0.98 as updates.)
Posted: Sun Feb 05, 2006 21:58
by Enjay
Full custom death states are a thing of the future, but there is support for a limited number of built in ones already. So, for example, you could make a fire damage plasma shot and define fire death states that looked like the victim was melting.
You cursed brat. Look what you've done. I'm melting! Melting! ...Oh, what a world! What a world! Who would have thought a good little girl like you could destroy my beautiful wickedness? Oh no! I'm going... oh... oh...
Posted: Sun Feb 05, 2006 22:41
by DD_133
Enjay, yes, i've heard such from Kaiser and others, however I plan to have many different weapon induced death states, like the shotgun have many holes in the death sprite, or pistol just one. Hence why I asked. It would be nice if Randy would hurry up and code in official weapon support and other things, it has been awhile.
Graf Zahl, do you plan on adding such weapon state induced coding in the future?
Posted: Sun Feb 05, 2006 23:23
by Enjay
Ah, in that case you will need custom states. AFAIK, Graf plans on keeping GZdoom in step with Zdoom but he doesn't want to do code that will just have to be redone when the Zdoom version is released. So I suspect it will be added, but not until it's available in Zdoom.
Posted: Mon Feb 06, 2006 12:38
by TheDarkArchon
After spending too much time watching pre-WWII films, Enjay wrote:You cursed brat. Look what you've done. I'm melting! Melting! ...Oh, what a world! What a world! Who would have thought a good little girl like you could destroy my beautiful wickedness? Oh no! I'm going... oh... oh...

Posted: Mon Feb 06, 2006 13:58
by Cutmanmike
If Randy is going to do this I doubt graf is going to bother coding anything different and cause conflicts when Randy releases a new version.
Which is why it bothers me that most of the future doom development relies on that one person!!

Posted: Tue Feb 07, 2006 3:57
by DD_133
Agent Spork said somehow, somewhere at sometime it was possible for the user to put in new states. I'll look into this, and probably the source zode of Zdoom/GZDoom as well, to see what I can pull up. Thanks for the help, all
Posted: Wed Feb 08, 2006 13:57
by Cutmanmike
I believe it was grubber's version of zdoom but I never saw the release of those features.