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Ending a level...
Posted: Wed Feb 08, 2006 22:49
by Deathlike2
When you flip a switch to end a level, the switch noise seems to get cut off... is this a bug or something else?
Posted: Wed Feb 08, 2006 22:51
by Graf Zahl
It's a problem with the way sound works. The level is over and all kind of stuff gets reset. That includes the sound system.
Posted: Wed Feb 08, 2006 23:07
by Deathlike2
Is there any way to avoid that? ZDoom doesn't seem to exhibit this problem...
I would think you could hold off on what you are doing and play/finish playing the sound before doing what needs to be done...
Posted: Wed Feb 08, 2006 23:14
by Enjay
This has existed in many forms in many ports since Doom.exe (including Zdoom). Sometimes you hear the sound, sometimes it gets cut off and sometimes you don't hear it at all. It's a minor cosmetic nicety IMO and I can certainly live with it, especially if "fixing" it slows down something else like level transition or something.
Posted: Thu Feb 09, 2006 2:51
by smg m7
Well, make the switch trigger a script with a delay code that goes the length of the sound and then ends the level.
Posted: Thu Feb 09, 2006 3:50
by wildweasel
smg m7 wrote:Well, make the switch trigger a script with a delay code that goes the length of the sound and then ends the level.
Do you have any idea how annoying that would get sometimes (on certain wads with really long dsswtchx lumps, like rip-off.wad)?
Posted: Thu Feb 09, 2006 14:00
by smg m7
True, but if it's just a small issue. I've never had trouble with it, but I just thought itd be an easy fix.