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UAC Tech Base
Posted: Thu Feb 09, 2006 3:50
by BlazingPhoenix
This is a map I'm making called UAC Tech Base, it will use GZDoom features, like "3D" swimmable water, and 3D floors.
Here's screenshot so far....:

Posted: Thu Feb 09, 2006 8:22
by BioHazard
Eh, not enough atmosphere. Play around with the varying light levels as it's too flat now.
Posted: Thu Feb 09, 2006 18:09
by Phobus
I advise unpegging the upper and lower textures on your 'windows'. Reminds of something I made a couple of yers ago, so your doing alright. Though Bio is right, it needs more light variation.
Posted: Fri Feb 10, 2006 2:43
by BlazingPhoenix
There's only one little problem I'm having so far.......and that is texture alignment, I just can't seem to get these textures aligned properly!
Posted: Fri Feb 10, 2006 13:19
by Paul
Use the 3d mode Luke. It's the best thing around for aligning textures. Otherwise, DB is equipped with auto-aligner. Works like a charm in the.. 3d mode

Posted: Fri Feb 10, 2006 19:55
by Phobus
or press the A key in the normal map editor after selecting the walls. This will bring up an alignment box that allows you to align the texture of your choice over the selected linedefs.
Posted: Sat Feb 11, 2006 2:43
by BlazingPhoenix
Thanks for the comments guys. Right now I'm working on getting another screenshot up.
Bio: I'm toying around with light levels for outside areas.
Posted: Sun Feb 12, 2006 0:13
by BlazingPhoenix
Pardon the double-post but......

Posted: Sun Feb 12, 2006 14:24
by jallamann
Looks plain boring.
Posted: Sun Feb 12, 2006 15:16
by Graf Zahl
Posted: Mon Feb 13, 2006 2:15
by BioHazard
I had a pretty nice high-detail mock-up of that last shot going, but DB locked up again 'cause it sucks.
Posted: Tue Feb 14, 2006 18:04
by Hobbs
KingofFlames wrote:Pardon the double-post but......

@bio: heh
Posted: Tue Feb 14, 2006 18:14
by wildweasel
I always saw TEKLITE as more of a door or pillar texture than a general wall texture...it doesn't really look good in that room.
Posted: Tue Feb 14, 2006 18:26
by Snarboo
Yeah, I agree. Perhaps the TEKLITE can be inlayed into the gray brick pillars, and then use another texture for the room itself?
Posted: Tue Feb 14, 2006 18:43
by Paul
Hmm.. hard to say anything constructive

the floor needs more detail, not in *omg 100 sectors* but something to look at, like a different floor texture. The walls are too repetive in the lights pattern. Again, add something to actually look at. Also, try to take screenshots at a larger resolution next time.