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Prophecy of Darkness
Posted: Thu Feb 16, 2006 2:32
by Zap610
Posted: Thu Feb 16, 2006 3:53
by farlowj
Looks pretty good, keep it up and release it soon.
Posted: Thu Feb 16, 2006 10:48
by ellmo
Looking very good...
...the oGL lightning does not cease to impress me. You just put a thing, give it arguments, and voilla!. You don't have to create endless sectors with varying amounts of light.
Posted: Thu Feb 16, 2006 14:50
by Enjay
ellmo wrote:You don't have to create endless sectors with varying amounts of light.
And even if you did do that, it still wouldn't look as good as a well placed light object.
Posted: Thu Feb 16, 2006 15:05
by wildweasel
Impressive. Very moody and atmospheric.
Posted: Thu Feb 16, 2006 17:05
by Paul
I'm only against Wolfenstein textures in shot 2. Otherwise, looking quite attractive. You got my thumb

Posted: Thu Feb 16, 2006 17:10
by jallamann
Yeah, what he said.
But it looks a tad plain too. Add more detail and stuff to spice up appearance. And maybe some uneven construction. Shots #1 and #2 looks like it's half a screenshot mirrored, but shot #3 is better.
Posted: Thu Feb 16, 2006 20:35
by Zap610
Thanks for the feedback, I'll do my best to make it great.
EDIT: The two mirrored screenshots are just hallways. The rooms actually have much more variety.
Re: Prophecy of Darkness
Posted: Mon Feb 20, 2006 16:09
by Cutmanmike
Zap610 wrote:
Did you take that floor from my face fear wad? Just curious cause I didn't think it got around much. If not, ignore me. If so, carry on

Posted: Tue Feb 21, 2006 0:53
by Zap610
Heh, I got that floor from the Blood Resource pack.