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Prophecy of Darkness

Posted: Thu Feb 16, 2006 2:32
by Zap610
You wake up only to discover you are in an unknown place. You feel the presence of evil, and see shimmering apparitions in dark hallways. The only way to escape this nightmare is to put the pieces of the story together; uncover the dark secrets that lie within the past, and present.

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Posted: Thu Feb 16, 2006 3:53
by farlowj
Looks pretty good, keep it up and release it soon.

Posted: Thu Feb 16, 2006 10:48
by ellmo
Looking very good...
...the oGL lightning does not cease to impress me. You just put a thing, give it arguments, and voilla!. You don't have to create endless sectors with varying amounts of light.

Posted: Thu Feb 16, 2006 14:50
by Enjay
ellmo wrote:You don't have to create endless sectors with varying amounts of light.
And even if you did do that, it still wouldn't look as good as a well placed light object.

Posted: Thu Feb 16, 2006 15:05
by wildweasel
Impressive. Very moody and atmospheric.

Posted: Thu Feb 16, 2006 17:05
by Paul
I'm only against Wolfenstein textures in shot 2. Otherwise, looking quite attractive. You got my thumb :thumb:

Posted: Thu Feb 16, 2006 17:10
by jallamann
Yeah, what he said.
But it looks a tad plain too. Add more detail and stuff to spice up appearance. And maybe some uneven construction. Shots #1 and #2 looks like it's half a screenshot mirrored, but shot #3 is better.

Posted: Thu Feb 16, 2006 20:35
by Zap610
Thanks for the feedback, I'll do my best to make it great.

EDIT: The two mirrored screenshots are just hallways. The rooms actually have much more variety.

Re: Prophecy of Darkness

Posted: Mon Feb 20, 2006 16:09
by Cutmanmike
Zap610 wrote:Image
Did you take that floor from my face fear wad? Just curious cause I didn't think it got around much. If not, ignore me. If so, carry on :P

Posted: Tue Feb 21, 2006 0:53
by Zap610
Heh, I got that floor from the Blood Resource pack.