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texture warping help
Posted: Sun Feb 19, 2006 2:12
by BlazingPhoenix
Okay, so I'm trying to warp the FWATER texture but it isn't working! I put in: warp flat water
but it warps it then it goes back to the normal texture, what's going on?
Posted: Sun Feb 19, 2006 2:32
by Jehar
FWATER1 is the first frame in an animation (sequence) of other textures. You must warp all frames in the animation, or use an unanimated water texture (some wad has wfwater for this, make it if it doesn't).
Posted: Sun Feb 19, 2006 3:45
by BlazingPhoenix
So I take it that I need to make an ANIMDEFS lump and then add the FWATER stuff and warp it?
Posted: Sun Feb 19, 2006 4:22
by Shinjanji
Don't do it on an existing FWATER* flat, unless you want it to warp AND animate. I usually just copy the flat and name it FWATER (with no number), then warp that.
But yes, you just make an ANIMDEFS and set it to warp your flat(s).
Keep in mind, that there are two types of warps you can use. Refer to the
ZDoom Wiki page on ANIMDEFS for more info.
EDIT: omg typo.
Posted: Sun Feb 19, 2006 13:30
by Enjay
I like WARP2 for non-gloopy liquids, like water, and WARP for more gloopy ones.
Gloopy is a good word! It should see more common usage.
Posted: Sun Feb 19, 2006 15:52
by Graf Zahl
Why can't i find it in a dictionary then...

Posted: Sun Feb 19, 2006 20:33
by Phobus
Is gloopy suppoised to be similar to viscous?
Posted: Sun Feb 19, 2006 20:45
by Enjay
Yes, but gloopy has an onomatopoeic element to it that I like and implies something more like a boiling hot mud pool than an almost static puddle of treacle.
Posted: Sun Feb 19, 2006 22:30
by Phobus
A scientist, a mapper and a poet! Is there no limit to this man's talents?

Posted: Sun Feb 19, 2006 22:58
by Graf Zahl
You definitely like strange words, Enjay!

Posted: Mon Feb 20, 2006 1:10
by The HavoX
Posted: Mon Feb 20, 2006 1:23
by Enjay
Posted: Mon Feb 20, 2006 1:48
by The HavoX
WHOOPS
I must've somehow linked to the wrong term.
Thanks for covering me.