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How to use pulsing/flickering light thing?
Posted: Wed Mar 01, 2006 23:49
by Draconio
How do I use the pulsing light and flickering light objects? I've got the static light and random flickering light to work fine, but the others aren't showing any light at all, after giving them what I'd think to be the correct parameters. Am I doing something wrong?
Posted: Wed Mar 01, 2006 23:57
by Enjay
Give us a clue - what parameters are you using?
Plus, check the usual stuff, like flagged to appear at the appropriate game type and skill.
Plus If the light is in a very bright sector, its effects will not be so obvious.
Posted: Thu Mar 02, 2006 0:24
by Draconio
Pulsing light (thing 9082) -
Red 128
Green 128
Blue 128
Start intensity 64
End intensity 0
I found the problem though... I'd Z-adjusted some things to stand on 3D floors and the settings were transferred to that thing so that it was too far off the floor to see.

Posted: Thu Mar 02, 2006 0:31
by Enjay
I was going to suggest z-height settings as well. Glad you found the problem.
Posted: Thu Mar 02, 2006 1:20
by Nash
Another thing that I found out about the dynamic light things in GZDoom is that their angle is VERY important.
When your dynamic lights simply won't appear no matter what you do; check to see if their angle is set to NORTH.
Setting it to north will fix the problem...
Posted: Thu Mar 02, 2006 2:08
by Graf Zahl
The angle is used as an additional parameter by the pulse light and the flickering types.
Posted: Thu Mar 02, 2006 2:15
by Enjay
What does the angle value change?
Posted: Thu Mar 02, 2006 2:21
by Graf Zahl
I updated the docs. It's always some timer value.
Posted: Thu Mar 02, 2006 10:31
by Enjay
Thank you kindly.