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1.0.02
Posted: Mon Mar 06, 2006 13:18
by Graf Zahl
This is a bugfix release. It addresses all the issues that have been encountered with 1.0.00 and 1.0.01 in the last few days.
Re: 1.0.02
Posted: Mon Mar 06, 2006 13:27
by Enjay
Graf Zahl wrote:It addresses all the issues that have been encountered with 1.0.00 and 1.0.01 in the last few days.
'fraid not.
This happened almost as soon as I entered the level. I walked forward, no firing or anything. As far as I am aware, there were no dynamic lights in use anywhere on the level, but disabling them in the menu did cure the problem again.
And yes, it is with 1.0.02, I double checked.
Posted: Mon Mar 06, 2006 13:30
by Graf Zahl
Last time I checked it worked. Can you send me the map? You must do something differently than my test map.
Posted: Mon Mar 06, 2006 13:46
by Enjay
The map on it's own is easy. I assume you'll need all the relevant textures though? Without the textures, I don't get the problem in regular Doom - or at least the problem isn't obvious.
For what it's worth, here's the map on its own + my animdefs lump.
Posted: Mon Mar 06, 2006 14:07
by Tormentor667
...but this Floor-Overlay (although it is a bug) looks cool

Posted: Mon Mar 06, 2006 14:13
by Enjay
It does. It looks even better when you see the liquid warping over the floor rather than just a static image.
Posted: Mon Mar 06, 2006 14:28
by Graf Zahl
I'm sorry but that doesn't help me much unless I fill in the missing textures myself.
Posted: Mon Mar 06, 2006 15:17
by Alter
WRW 2.0 works! on this version
Posted: Mon Mar 06, 2006 17:23
by TheDarkArchon
I gathered as much. The +NOALERT thing was a bug.
Posted: Mon Mar 06, 2006 18:56
by Enjay
Graf Zahl wrote:I'm sorry but that doesn't help me much unless I fill in the missing textures myself.
OK, I've sent you a PM with a link to a file that hopefully will create the problem.
Posted: Mon Mar 06, 2006 19:39
by justin023
Yes! The fuglyname class bug is fixed! I figured I was going to have to wait forever since that was a ZDoom specific problem.
Posted: Mon Mar 06, 2006 20:54
by Graf Zahl
What did you expect? That I keep bugs around which render the engine useless? When I report such problems in detail you can be certain that I already fixed them.
Posted: Mon Mar 06, 2006 22:32
by lemonzest
yeah as well as enjey, i also noticed the floor shader problem in doom2 map01 with the splash wad from caligirl
Posted: Tue Mar 07, 2006 7:51
by Caligari_87
caligirl? cali
GIRL? This is a typo, I hope.

Posted: Tue Mar 07, 2006 13:37
by lemonzest
yes, typo. soz