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[RES][GA] Hitmanx's DNF desert eagle
Posted: Mon Mar 27, 2006 9:31
by hitmanx
hello

this is my dnf deagle without nuke symbol!
some people wanted this so i give you it right now.
But...i don't know how to code so i have a zip with everything you need to do it, so if any animators could code this for me it would be greatly appriciated. There's even a flash movie there so you can see how it should look,
credits go to the guy who ported this from css to the specialits and the guy who made it for doom. below this thread.
http://multiterra.mooload.com/file.php? ... deagle.zip
Posted: Mon Mar 27, 2006 16:09
by Chronoteeth
Shoud of thrown in the firing sound in the SWF. Speaking of which, .swfs make the best previews.

Posted: Mon Mar 27, 2006 17:06
by Enjay
Enjay, on seeing Jstanf35 use the term 'deagle in another thread wrote:Nice rip, but I've always hated the word "Deagle". It just looks and sounds farking stupid IMO.

But at least he spelled it correctly in the title.

Posted: Mon Mar 27, 2006 22:17
by hitmanx
whoops, btw here's the fireing sound. And did you guys look at it...was it good....feedback people haha
http://multiterra.mooload.com/file.php? ... agle-1.wav
Posted: Mon Mar 27, 2006 22:56
by wildweasel
NIce stuff. I thought the SWF was going a bit overboard, but it's still cool. By the way, I fixed your topic title a bit to reflect the fact that audio is included.
Posted: Tue Mar 28, 2006 2:44
by hitmanx
thanks. And yeah i thought the swf was neccesary to show people how the animations go. Thanks for the comments guys, it took all day to make, haha
Posted: Tue Mar 28, 2006 15:29
by DuduKrazy
hitmanx, can you send me a PM with this file attached? it's just that i'm afraid to enter the site because i don't want my computer infected with those spywares and things like that.
Posted: Tue Mar 28, 2006 16:45
by wildweasel
You don't need to be so paranoid. The site is clean. If you're that worried about spyware, install SpyBot and leave it running in the background.
Posted: Tue Mar 28, 2006 22:36
by hitmanx
also the file is too big to be attached. It is 1 meg. and don't worry mooload is clean.
Posted: Mon Jul 03, 2006 4:40
by hitmanx
ehem *bump*
Posted: Mon Jul 03, 2006 7:41
by Marty Kirra
This has a HUGE problem with anti-alias on the edges.
Posted: Tue Jul 04, 2006 5:41
by hitmanx
it does, oh crap...Will fix soon
Posted: Tue Jul 04, 2006 6:42
by hitmanx
Ok i have finished updating it, the AA issues have been fixed. And i updated the flash movie so it doesent show the edge of the sprites anymore.
enjoy
(does anyone know of a good easy to understand tutorial that will explain how i can put this into doom myself?
http://www.mooload.com/new/file.php?fil ... gle+v1.zip
Posted: Wed Jul 05, 2006 19:12
by Zero Prophet
Hmm... the sprites are decent, but what's with the 2x scale? Wouldn't we have to scale them down for use in Doom so we wouldn't wind up with a mega-huge mass destruction pistol on our hands?
Nice sounds though.

Posted: Wed Jul 05, 2006 20:06
by Marty Kirra
Check out the ZDoom.org Wiki for some good tutorials and samples. Of course, there's the Doom Armory's Tutorials.