Uhh, here's some junk!
Posted: Mon Apr 03, 2006 13:19
It's the Curunir. I've finally moved here because I was thinking of doing some more mapping and because the ZD forums are awful and because the screenshots of GZD I see are awesome
I think I will finally fully convert to using GZD as it has the point-lights that I need for my purposes (which are mostly atmospheric levels which look plain shit with sector lights).
My only concern is cpu consumption. In ZDGL, more than 3 or 4 point lights onscreen would make everything crawl on my box. 1.2Ghz and 256 ddr ram isn't that bad, is it?
Anyway, this is just a thread to say hi. Don't expect me to contribute massively, it's more likely that I'd be asking questions now and then as I'm practically absolutely new to all GZD features.

I think I will finally fully convert to using GZD as it has the point-lights that I need for my purposes (which are mostly atmospheric levels which look plain shit with sector lights).
My only concern is cpu consumption. In ZDGL, more than 3 or 4 point lights onscreen would make everything crawl on my box. 1.2Ghz and 256 ddr ram isn't that bad, is it?
Anyway, this is just a thread to say hi. Don't expect me to contribute massively, it's more likely that I'd be asking questions now and then as I'm practically absolutely new to all GZD features.
