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Model Example
Posted: Mon Apr 10, 2006 14:06
by Cutmanmike
Okay I hear all this stuff about people putting models in gzdoom but I haven't seen one example. Anyone got one? I'd like to see how it's done, plus have a go myself with my own models I have.
Posted: Mon Apr 10, 2006 18:13
by ellmo
http://forum.drdteam.org/viewtopic.php?t=1509
My model does not work, for it doesn't have a skin - as you can read in the thread - but it is defined properly AFAIK. Use MODELDEF and DECORATE as a template.
If you get it working' - drop me a line. I'm also experimenting with it a bit... but I still fail.
Posted: Tue Apr 11, 2006 17:26
by Paul
Quick question 2 Graf - does Gzdoom support md3's or not yet?
Posted: Tue Apr 11, 2006 18:13
by Graf Zahl
it does
Posted: Tue Apr 11, 2006 18:27
by Paul
Thank you.
Posted: Fri May 12, 2006 14:29
by Paul
Bumpage!
Unfortunately, ellmo failed at filling my plea of posting a link to that model sample I sent him. Since it's been a while ago, I've spotted it in my Gzdoom folder and uploaded a simple box, demonstrates of adding static models into the game.
http://paul.drdteam.org/Stuff/modelsample_Paul.rar
Take note: Aside from the mere box there's also some other junk in the package that might catch your eye, such as usage of pngs.
Posted: Fri May 12, 2006 22:24
by BlazingPhoenix
Cool, thanks Paul, this might come in handy.
Posted: Sat May 13, 2006 17:21
by BlazingPhoenix
*dblpost*
Okay...so what does the stuff other than path mean? I don't get most of it.
Posted: Sun May 14, 2006 19:52
by Paul
Model Box1
{
Path "Models\Box" <-- path to the model
Model 0 "Box1.md3" <--- the model
Skin 0 "Box1.pcx" <--- it's skin (which one to apply)
Frameindex BOX1 A 0 0 <---- what sprite frame to replace with the model
}
Posted: Sun May 14, 2006 22:14
by BlazingPhoenix
I think I get some of it now, thanks Paul.
Posted: Thu Jun 15, 2006 16:30
by Cutmanmike
Anyone made a decorate monster example model yet? Preferably with animation. (apart from that smily face cacodemon thing)