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RH:M

Posted: Wed Apr 19, 2006 18:45
by Pink Silver
After a little toss-around between CT and I, and after finding a helpful bit of information some time before that, I decided I would post about my project here, as there are a few things that I would require to be able to finish it properly. Mostly weapons resources and the like.

After taking the (original) parts from a small set of events I was involved in, I decided to turn it into a doom conversion with a few rather strange twists.. Here's a piece of the intro that I had written for the original project's page, which never got posted anywhere:
-- RPGHoA: Missions --
Chapter 1: The base invasion

After a small delay of a door closing, "Destroyer", a semi-robotic entity with a serious kick and several weapons to boot, runs out of a hall and into a room, where a weapons technician nicknamed "MasterOFDeath" awaits...

"What [information] have you got on this?" MoD commands the bot.

"They're all over the entire base. It's only a matter of time before they can drill in through the walls. If they compromise any one of us, even the smallest detail could put things to an end, so whatever you do, we can't let them capture anyone." Dest responds.

"Got it."

MoD whistles. 4 figures materialize from the back of the base:

Pink, an ordinary woman with extraordinary powers. She is capable of summoning storms and streams of magic that can vaporize most smaller enemies in a single blow. She carries her weapon of choice: A huge wooden industrial sledge-hammer, heavy enough to send even the strongest of enemies back a few feet. She wears light but bulletproof leather armor, and has western-style revolvers holstered on either side of her and a winchester(?) on her back.

Nevaeh, an angelic entity with the unique ability to regenerate and heal others. She dons only a blue dress, but underneath shines the gold-white glow of holy vestiment armor. Her weapon: A razor-sharp blade of glowing blue light, in the form of an ancient longsword. She has no modern weapons, for her powers are deadlier than most types of explosive devices.

Slasher, the 'oddball'. A partially demonic shapeshifter with no native form, he appears a floating ball of light with a backpack behind it. He materializes as some sort of half-human half-demon monstrosity. His weapons: A deadly set of claws, a surrounding ring of fire under his control, and a razor-sharp tail with a launchable 'blade' on the end. He carries few weapons himself, for his ability to morph and take the shape and powers of his enemies provides him with an endless supply and combination of attacks.

Xaser, the weapons expert. he carries twin Plasma Rifles, the size of which make it seem almost impossible to carry single-handed. He has a grenade belt, ammo belts on either shoulder, a semi-automatic rifle and a crossbow on his back with several special-tipped arrows with things ranging from poisons, to electric shock points, to magic contact potions.

Slasher smiles.. "It's time to give 'em literal Hell."
So far what I have planned:
  • A full story/plot.. Things start off with a very brief meeting between the main characters, which gets rudely interrupted by an attack on the base they're in...
  • Multiple characters, each character has their own personal goals and set of weapons, with some (like Nevaeh and Slasher) not even using conventional weapon systems...
  • Missions/Tasks that each character can accomplish in any order, side-quests for mega-weapons or special storyline items, for example.
  • Everything is hub-based, hexen-style but more straightforward and harder to get lost in. :P
  • As I stated before, a non-conventional weapons system, the ability to 'cast spells' and use special attacks and so-on, so-forth... Massive use of scripting. :P
  • POSSIBLY an RPG-like system, but most likely not since most people have been trying to do that as of late and it wouldn't likely work out too well to have 500 wads implementing the same thing... :P

Posted: Wed Apr 19, 2006 18:49
by Phobus
I see a ZDRPG link here, but most of it strikes more a a throwback to Pink's comics. It's certainly be an interesting play, though to utilise this best you'd be have to have custom player classes.

Posted: Wed Apr 19, 2006 18:59
by Pink Silver
Phobus wrote:a throwback to Pink's comics.
How did you guess? Actually those were based on a real set of events that occured throughout the past year, my version will take off from the storylines that are written in my IRC logs (Well, a more-organized version anyway), and I have been looking into custom classes but it seems no possible source ports that I have looked at seemed to implement any proper form of them, and this is currently tied to GZDoom, as I'm putting the dynamic lighting and GL system to use, and will need something close to a powerful scripting language to be able to implement some of the ideas I had (Shapeshifter anyone?).

Posted: Wed Apr 19, 2006 19:04
by Phobus
I know FS and ACS when used in a combination can cover just about anything I've ever concieved doing, so through the dual power of these scripts, just maybe. However I don't know how to execute an FS from a map, only that it can be used in a global lump. If you did each level starting as something different, that might be possible, but to change mid-game?

Also, i'll assume the 'How did you guess?' was sarcasm :P

Posted: Fri May 19, 2006 4:12
by Chronoteeth
Interesting dest, keep up the good work! :D

Posted: Fri May 19, 2006 4:31
by wildweasel
Chrono, you just bumped a freaking month old thread. What have you to say for yourself?

Actually, screw that. I'm just going to lock this.