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Please can we have a new release for local vars bug fix?

Posted: Sun Apr 23, 2006 8:59
by MartinHowe
I know Randy fixed the local variable access bug that randomises wall/ceiling textures and corrupts local variables; any chance of a new release of GZDoom with that fix in place? I'd like to clean up and modularise some code in my current WIP.

Posted: Sun Apr 23, 2006 10:31
by Graf Zahl
Sorry, you have to wait a little. Right now the code is not in a releasable state.