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Sky is shown as HOM

Posted: Sat Apr 29, 2006 20:55
by anakin s.
I made sure I had all of the textures and patches in the wad, but for some reason, some of the skies just show up as HOM. What's wrong? I have a modified MAPINFO lump. Here are some examples:

Code: Select all

map 8 "PUTRID PALACE" // sky is HOM
warptrans 8
next 9
cluster 2
sky1 ANDORIA 0
sky2 SKYFOG 60
doublesky
cdtrack 4

map 9 "CAVERN OF DESPAIR" // sky works
warptrans 9
next 10
cluster 2
sky1 DESERT 0
sky2 SKY1B 0
cdtrack 11

Posted: Sat Apr 29, 2006 23:34
by Enjay
Does it only happen on the ones where "doublesky" is used?

What are the dimensions of the textures concerned?

Posted: Sun Apr 30, 2006 0:35
by anakin s.
I tried removing the doublesky and it didn't work. I think it has to do with certain kinds of sky textures, specifically those with black in them to make a sky wall effect like a mountain range in front of whatever sky texture. All of them have patches that are 256x200, but the textures themselves can only be 256x128. Is there a way to get them to become 256x256?