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Polyobjs

Posted: Fri May 12, 2006 21:13
by Syfo-Dyas
Ok, so I figured I'd learn how to do some sliding doors...

I used this tutorial and DOOM Builder.

Anyhow I follow this step by step, goto save, then it says it's building nodes and never stops saying that for hours.

Any clues as to why this happens?

Here's the tutorial I was using:

http://www.zdoom.org/zdkb/zdoom1.html

Posted: Sat May 13, 2006 1:49
by Syfo-Dyas
Aghh, ok figured out one thing. I though when you draw your Polyobject spaces that you would draw a sector in reverse to get the linedefs pointing out...

...well apparently that is now how this is done as I noted that the Polyobjs blocks in the unused sector in the example wad actually demands textures for the door, also the Polyobjs blocks in the play field are actually secotrs, and yet the line defs are pointing out?

I'm lost, this tutorial really sux, it skipped steps 1-20!!!

Posted: Sat May 13, 2006 5:36
by chopkinsca
What nodebuilder are you using?

From the looks of it, you are quite new to mapping. Maybe do some more non-polyobject related mapping until you learn some more of how things work. The poly-object guide you linked to isn't confusing and doesn't suck, it's just not aimed towars complete mapping newbies.

Posted: Sat May 13, 2006 17:40
by Syfo-Dyas
:) From the sounds of it I probably do look new to all this. Actually I've been at it for about 5 years now, it's just that I grew up in a strictly Legacy DOOM2.WAD world so all these ZDOOM and Hexen features are new to me. Infact I had to re-learn how to build a simple door.

Anyhow I figured out how to make a Poly Object, as I guessed it was very easy, it was just that there isn't a tutorial on the web that explains the process of making it. All they say is that you need single sided lines...

What I had to do was draw my Poly Object, then draw a room around it, I then went to sector mode, and deleted the sector where the Poly Object would be, and walla, I had a Poly Object ready for texturing!


Anyhow I'll be putting up tutorials for people like me who need an actual guide and not a primer.

Posted: Sat May 13, 2006 18:50
by BlazingPhoenix
So that's why mine won't work? Heh, I never knew that you had to delete it after making it...

Posted: Sat May 13, 2006 20:19
by chopkinsca
Silver Sonic wrote:So that's why mine won't work? Heh, I never knew that you had to delete it after making it...
Yeah, it's not like a few people told you that either.

Posted: Sun May 14, 2006 18:26
by Syfo-Dyas
That's mockery I assume?

What I'm sayng is you draw a room the size that your Polyobj will be, then draw a larger room around it. YOu then switch to Sector mode and highlight and delete the smaller room. Now you will have a hole inside the Big room and that hole (or doughnut hole) becomes the base for your Polyobj.

Posted: Sun May 14, 2006 20:02
by Eriance
Silver Sonic wrote:So that's why mine won't work? Heh, I never knew that you had to delete it after making it...
Dude. I told you repeatedly that you can just delete the sector that you want the polyobject as. O_o

Posted: Mon May 15, 2006 1:45
by Syfo-Dyas
Where? Who me?