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New in-depth modeldef docs
Posted: Tue May 16, 2006 10:49
by Nash
Please look here:
http://forum.drdteam.org/viewtopic.php?p=13577#13577
I've spent a lot of time compiling the above information to finally demistify models in GZDoom.
If there are any errors, please let me know.
Keywords for search engine:
model, models, modeldef, 3d, 3-d
Posted: Tue May 16, 2006 17:16
by Nash
I have updated the MODELDEF docs with the scaling functions, and also tidied things up here and there.
Hopefully most of the information is now correct...
... until a new, proper model definition support is added. >;)
Posted: Tue May 16, 2006 21:49
by BlazingPhoenix
THANK YOU Nash!, this is what I've been wanting for a while

.
Posted: Tue May 16, 2006 21:52
by Nash
After researching the internet for the MD2 and MD3 specs, I notice that there're still some wrong information in the docs.
I'm a bit too tired to edit it right now (it's almost 5 in the morning here) so I'll do it tomorrow.
Basically, it's all about frame names VS frame indexes.
Posted: Tue May 23, 2006 1:35
by Paul
Nash or Graf or Dani, or someone competent for the matter. What's the "model index?"
Model <ActorName>
{
(...)
Frame <XXXX> <X> <model index> <"frame name">
}
Is it for the when several models are in a single model file? Or something else? I kindly ask for clarification.
Posted: Wed May 24, 2006 18:29
by Nash
There's no such thing as "several models in a model file".
There's only one model in each md2/md3.
If you are using only one object, just use model index 0.
This is only useful if let's say, you have the Imp's body in one file, and his hands in the other.