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Concerning Sector Lights

Posted: Tue May 16, 2006 13:01
by Tormentor667
Dear GZDoomers,
I have a simple question concerning dynamic lights: Right now, when I place lights in my map, the look like this:
http://img115.imageshack.us/img115/2600/doom00017sm.jpg
White Light has such a strange blurr, as it colors the surrounding areas (light level = 80) with white and gray instead of simply brightening the walls and floors up to make them look like 255 brightness!
I want them to look like this:
http://www.wadsinprogress.info/image.php?wad=733&shot=2
What to do?

Posted: Tue May 16, 2006 14:32
by Paul
Turn off additive lighting. It's in the opengl lighting options in display.

Force additive lighting = OFF

This occures automatically if you have fog in the area with lights. Though.

Posted: Tue May 16, 2006 14:52
by Tormentor667
The problem is, in some areas the Additive Lighting looks quite cool, in other areas it doesn't (dark ones), I don't want to have this setting globally, it would be better to be unique for each dynamic light!

Posted: Tue May 16, 2006 14:53
by Tormentor667
BTW: Is this Standard = on?

Posted: Tue May 16, 2006 14:58
by Paul
Some lights are, others don't-AFAIK, not posisble.

Standard - no. Default is Off

Posted: Tue May 16, 2006 15:07
by Graf Zahl
Tormentor667 wrote:The problem is, in some areas the Additive Lighting looks quite cool, in other areas it doesn't (dark ones), I don't want to have this setting globally, it would be better to be unique for each dynamic light!

You can. Thing types 9810-9815 are additive lights.

Posted: Tue May 16, 2006 15:08
by Paul
oh

Posted: Tue May 16, 2006 15:13
by Tormentor667
Awesome, thx Graf Zahl :)