Different Dynamic Lights
Posted: Tue May 16, 2006 13:28
Take a look at this:

Right now, dynamic lights in GZDoom illuminate the walls and flats surrounding their origin, it looks more like "Sector_SetFade" instead of "Sector_SetColor"/"Sector_SetLightBrightness" (or whatever the correct syntax is.
I want Dynamic lights not illuminate walls, I want them to brighten the walls really up, just like I adjust the Brightness level of the sector or walls itself via Sector Brightness. Is this possible?

Right now, dynamic lights in GZDoom illuminate the walls and flats surrounding their origin, it looks more like "Sector_SetFade" instead of "Sector_SetColor"/"Sector_SetLightBrightness" (or whatever the correct syntax is.
I want Dynamic lights not illuminate walls, I want them to brighten the walls really up, just like I adjust the Brightness level of the sector or walls itself via Sector Brightness. Is this possible?