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Different Dynamic Lights

Posted: Tue May 16, 2006 13:28
by Tormentor667
Take a look at this:
Image
Right now, dynamic lights in GZDoom illuminate the walls and flats surrounding their origin, it looks more like "Sector_SetFade" instead of "Sector_SetColor"/"Sector_SetLightBrightness" (or whatever the correct syntax is.

I want Dynamic lights not illuminate walls, I want them to brighten the walls really up, just like I adjust the Brightness level of the sector or walls itself via Sector Brightness. Is this possible?

Posted: Tue May 16, 2006 14:06
by Graf Zahl
There are 3 types of lights:

1. Multiplicative lights which increase the light level
2. Additive lights which act like fog
3. Subtractive lights

If you are using the normal light types and get the foggy effect make sure you have 'additive lights' switched off in the menu.

Posted: Tue May 16, 2006 16:22
by Nash
Turn off "Force additive lights".

Posted: Tue May 16, 2006 17:08
by Tormentor667
Yeah, that did work, thx alot!