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way to warp sprites?
Posted: Sun May 21, 2006 16:44
by BlazingPhoenix
Is it possible to warp sprites in GZDoom? I know you can animdefs them but...
Posted: Sun May 21, 2006 16:55
by Graf Zahl
They have to be square with sizes that are powers of 2. Then you can use the warp command as usual.
Posted: Sun May 21, 2006 17:12
by BlazingPhoenix
I got the sprite and it's warpable now but what should I use to warp it? I tried
WARP2 PIC SWEEA0 and that didn't work then I tried WARP2 SPRITE SWEEA0 and that didn't work either..what's wrong?
Posted: Sun May 21, 2006 17:28
by Enjay
My guess is that the normal syntax would work. Try
warp2 flat SWEEA0
or maybe
warp2 texture SWEEA0
Posted: Sun May 21, 2006 17:50
by Graf Zahl
THe only difference between 'warp texture' and 'warp flat' is the namespace which is searched first.
Posted: Sun May 21, 2006 18:02
by Enjay
I figured it might be something like that seeing as how, at least from an end-user POV, Zdoom doesn't care what my graphic is. I've certainly put warping flats on walls before.