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Are you interested in Hi-Res textures?
Posted: Sun May 21, 2006 23:54
by KuriKai
Would you be interesded in using hi-res replacment textures in gzdoom?
Posted: Mon May 22, 2006 0:27
by wildweasel
What do you mean? Completely new high-resolution textures for free use by map authors, or high-res replacements for the original textures?
Posted: Mon May 22, 2006 11:31
by Paul
Why not.
Posted: Mon May 22, 2006 12:04
by Enjay
Sure, always intersted in hi-res textures for a variety of purposes. You are aware that GZdoom does already support this feature and the ones originally done for JDoom can be installed pretty easily?
Posted: Mon May 22, 2006 13:40
by KuriKai
Yes im aware of that. Thats the reason for this poll
Posted: Mon May 22, 2006 15:15
by Enjay
So... what are you planning on doing? Re releasing the JDoom ones more conveniently packaged for GZdoom? Producing your own? A combination of both? Something else entirely?
Posted: Tue May 23, 2006 10:55
by KuriKai
Would like to know more peoples opinions first.
Since I am the current maintainer of the jdtp.
Posted: Tue May 23, 2006 11:40
by BlazingPhoenix
Eh, that would be nice I guess.
Posted: Tue May 23, 2006 11:47
by Enjay
KuriKai wrote:Since I am the current maintainer of the jdtp.
Ahhh, OK, it all makes sense now. If you look around these forums you will see that there have been a number of people asking how to get hi-res textures working with GZDoom. So, presumably, they were keen on the feature. Equally, you will see that there have been a number of people who are less keen on the idea or who have called the quality of the textures into question.
As I'm sure you suspect, it's a fairly popular option (I have a textures directory in my GZDoom folder - most of the time I disable it by renaming it but sometimes I use it) but it is by no means a unanimous "must have" thing. However, options and new things to play with are always welcome.
Posted: Tue May 23, 2006 12:26
by Paul
Jdtp? Looking forward to seing that in Gzdoom
If you want more opinions, you're better off posting this at Zdoom or Doomworld. Not many people frequent around DRDTeam yet

Posted: Tue May 23, 2006 12:47
by Enjay
Although presumably most of the people with an interest in GZdoom have had a look around here at least once.

Posted: Tue May 23, 2006 15:39
by KuriKai
Equally, you will see that there have been a number of people who are less keen on the idea or who have called the quality of the textures into question.
That why the textures have to look 99% like the original to get into the next release. (and im removing ones that dont)
(edit)
sorry didnt relise I had copied that doom world link
Posted: Tue May 23, 2006 16:12
by Enjay
SLADE v1.13 ?
Posted: Tue May 23, 2006 16:13
by Paul
Yeah, what does sawdust has to do with the mill?

(i.e. what does that have to do with the case)
Posted: Tue May 23, 2006 22:58
by Syfo-Dyas
But of course...
A 256 Color pallette, crusty gfx, and all that Jazz belong to WinDOOM...
...having such things in GZDOOM is just a waste of possabilites.
