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Are you interested in Hi-Res textures?

Posted: Sun May 21, 2006 23:54
by KuriKai
Would you be interesded in using hi-res replacment textures in gzdoom?

Posted: Mon May 22, 2006 0:27
by wildweasel
What do you mean? Completely new high-resolution textures for free use by map authors, or high-res replacements for the original textures?

Posted: Mon May 22, 2006 11:31
by Paul
Why not.

Posted: Mon May 22, 2006 12:04
by Enjay
Sure, always intersted in hi-res textures for a variety of purposes. You are aware that GZdoom does already support this feature and the ones originally done for JDoom can be installed pretty easily?

Posted: Mon May 22, 2006 13:40
by KuriKai
Yes im aware of that. Thats the reason for this poll

Posted: Mon May 22, 2006 15:15
by Enjay
So... what are you planning on doing? Re releasing the JDoom ones more conveniently packaged for GZdoom? Producing your own? A combination of both? Something else entirely?

Posted: Tue May 23, 2006 10:55
by KuriKai
Would like to know more peoples opinions first.

Since I am the current maintainer of the jdtp.

Posted: Tue May 23, 2006 11:40
by BlazingPhoenix
Eh, that would be nice I guess.

Posted: Tue May 23, 2006 11:47
by Enjay
KuriKai wrote:Since I am the current maintainer of the jdtp.
Ahhh, OK, it all makes sense now. If you look around these forums you will see that there have been a number of people asking how to get hi-res textures working with GZDoom. So, presumably, they were keen on the feature. Equally, you will see that there have been a number of people who are less keen on the idea or who have called the quality of the textures into question.

As I'm sure you suspect, it's a fairly popular option (I have a textures directory in my GZDoom folder - most of the time I disable it by renaming it but sometimes I use it) but it is by no means a unanimous "must have" thing. However, options and new things to play with are always welcome.

Posted: Tue May 23, 2006 12:26
by Paul
Jdtp? Looking forward to seing that in Gzdoom :)

If you want more opinions, you're better off posting this at Zdoom or Doomworld. Not many people frequent around DRDTeam yet ;)

Posted: Tue May 23, 2006 12:47
by Enjay
Although presumably most of the people with an interest in GZdoom have had a look around here at least once. :)

Posted: Tue May 23, 2006 15:39
by KuriKai
Equally, you will see that there have been a number of people who are less keen on the idea or who have called the quality of the textures into question.
That why the textures have to look 99% like the original to get into the next release. (and im removing ones that dont)

(edit)
sorry didnt relise I had copied that doom world link

Posted: Tue May 23, 2006 16:12
by Enjay
SLADE v1.13 ?

Posted: Tue May 23, 2006 16:13
by Paul
Yeah, what does sawdust has to do with the mill? :? (i.e. what does that have to do with the case)

Posted: Tue May 23, 2006 22:58
by Syfo-Dyas
But of course...

A 256 Color pallette, crusty gfx, and all that Jazz belong to WinDOOM...
...having such things in GZDOOM is just a waste of possabilites. :)