[CODEPTR]
Posted: Mon May 22, 2006 3:51
I'm not sure, but...
I was playing IC2004, by Ian Cunnings (Map01), this pure jewel, this awesome masterpiece, and didn't find any way to end it.
So I looked at it with Doombuilder and discovered that 4 pillars should have been lowered after the cyberdemon's death.
The dehacked file was containing:
[CODEPTR]
Frame 700 = KeenDie
I must add that I didn't see it firstly when I included another dehacked entry for the name of the levels of the IC's Series.
Conclusion:
1) The fact to have 2 dehacked entries can have a bad effect on the CODEPTR value? Thus, the level was correctly named, so MY dehacked values were used.
2) GZDoom v1.0.10 is not fully compatible with Zdoom, at least for this part of the code and the use of the tag 666.
I was playing IC2004, by Ian Cunnings (Map01), this pure jewel, this awesome masterpiece, and didn't find any way to end it.
So I looked at it with Doombuilder and discovered that 4 pillars should have been lowered after the cyberdemon's death.
The dehacked file was containing:
[CODEPTR]
Frame 700 = KeenDie
I must add that I didn't see it firstly when I included another dehacked entry for the name of the levels of the IC's Series.
Conclusion:
1) The fact to have 2 dehacked entries can have a bad effect on the CODEPTR value? Thus, the level was correctly named, so MY dehacked values were used.
2) GZDoom v1.0.10 is not fully compatible with Zdoom, at least for this part of the code and the use of the tag 666.