Possible new splash WAD.
Posted: Fri May 26, 2006 22:59
OK, further to this thread:
http://forum.drdteam.org/viewtopic.php?t=1748
here's my take on a splash WAD to take advantage of the fact that GZdoom has now changed certain small actors to have a low enough mass to make the smaller splashes defined for terrains. As well as having an impact for splashes, this GZdoom feature is also very useful if you have made "sound splashes" to make footfall sounds for the various terrains - you can now make the small splash silent which avoids you hearing the sound of feet hitting the ground whenever you shoot the floor, or a shelf, or a windowsill etc. Anyway, that's irrelevant to this WAD. All it does is use the built in splash actors to create splashes for suitable default Doom terrains like the previous splash wads by Corwin/Pete Kempson.
This WAD different to splash 3 in a number of ways.
All splash sounds are randomly picked from a choice of 2. (ie, there is a little more variety in the sounds you hear.)
All sprites and predefined splash actors are fully used (no invisible sprites like before).
All splashes have large and small splashes defined.
The nukage splash no longer smokes - it uses green chunks (as originally intended) a personal choice.
Most sprites have be redone slightly for better (I hope) colouring and appearance.
Sprites have been offset in the WAD to a value I think looks fine with GZDoom sprite clipping and which should also look OK with Software ZDoom (but I haven't tested that).
Description of each splash:
Water: The large splash is quite large, using the normal Heretic water splash and secondary splash chunks. Both recoloured to match the Doom palette a bit more closely. The small splash uses the the central sprite with a sprite clipping value small enough to leave quite a bit of the splash visible (more than in Heretic)
Blood: A red version of the water splash with a more gloopy sound. The previous version was quite small, did not use the full sprite set and was so closely coloured to the blood flat that it was sometimes hard to see. I prefer this version. The secondary chunks do not fly as high as the water ones.
Nuke: The central splash is not as big as the water one. Based on the Heretic sludge sprite. Coloured to match the nukage flats more closely than splash3. The small splash only uses a small clip value as the splash sprite is not very tall anyway. Sound is a watery splash with a hint of hiss. The secondary chunks use the intended secondary chunks actor rather than the smoke seen in splash3.
Slime: A brown version of the nuke splash with a gloopy sound.
Lava: Basically the Heretic lava bright splash and smoke secondary chunk. Hopefully the colour is a reasonable match for the Doom lava. The original Heretic colour was not particularly close.
Hot: Uses the smoke from the lava splash and the small lava splash sound. The small version of this splash is just a clipped version of the big splash.
All terrains are defined to have a floorclip value of 10 (makes the doomguy sink about knee deep in the liquid) except the hot terrain which has a floorclip value of 0 as this is assumed to be a fairly hard rocky terrain that you shouldn't sink into.
All splashes have been given the NoAlert propery. This means that splashing around will not wake up monsters. You could argue this one back and forth if you like, but IMO monsters being alerted due to an essentially cosmetic enhancement changes gameplay too much.
Anyway, here it is. I'd like feedback: bugs, thoughts, comments, suggestions. I'll implement what I think should be and then release this to /idgames. I don't think there is a version of any of the splash wads on there. I'll give it a week or so to get feedback and then upload an "official" version.
Oh yeah, the test map has a plasma gun and a chaingun in it for a reason. The plasma gun makes a big splash, the chaingun makes a small one.
The WAD should be usable in Zdoom too - but you will only get the big splashes (as you did with previous splash WADs) until the mass change sees its way through to a Zdoom release too.
http://www.zen64060.zen.co.uk/splash4beta.zip
http://forum.drdteam.org/viewtopic.php?t=1748
here's my take on a splash WAD to take advantage of the fact that GZdoom has now changed certain small actors to have a low enough mass to make the smaller splashes defined for terrains. As well as having an impact for splashes, this GZdoom feature is also very useful if you have made "sound splashes" to make footfall sounds for the various terrains - you can now make the small splash silent which avoids you hearing the sound of feet hitting the ground whenever you shoot the floor, or a shelf, or a windowsill etc. Anyway, that's irrelevant to this WAD. All it does is use the built in splash actors to create splashes for suitable default Doom terrains like the previous splash wads by Corwin/Pete Kempson.
This WAD different to splash 3 in a number of ways.
All splash sounds are randomly picked from a choice of 2. (ie, there is a little more variety in the sounds you hear.)
All sprites and predefined splash actors are fully used (no invisible sprites like before).
All splashes have large and small splashes defined.
The nukage splash no longer smokes - it uses green chunks (as originally intended) a personal choice.
Most sprites have be redone slightly for better (I hope) colouring and appearance.
Sprites have been offset in the WAD to a value I think looks fine with GZDoom sprite clipping and which should also look OK with Software ZDoom (but I haven't tested that).
Description of each splash:
Water: The large splash is quite large, using the normal Heretic water splash and secondary splash chunks. Both recoloured to match the Doom palette a bit more closely. The small splash uses the the central sprite with a sprite clipping value small enough to leave quite a bit of the splash visible (more than in Heretic)
Blood: A red version of the water splash with a more gloopy sound. The previous version was quite small, did not use the full sprite set and was so closely coloured to the blood flat that it was sometimes hard to see. I prefer this version. The secondary chunks do not fly as high as the water ones.
Nuke: The central splash is not as big as the water one. Based on the Heretic sludge sprite. Coloured to match the nukage flats more closely than splash3. The small splash only uses a small clip value as the splash sprite is not very tall anyway. Sound is a watery splash with a hint of hiss. The secondary chunks use the intended secondary chunks actor rather than the smoke seen in splash3.
Slime: A brown version of the nuke splash with a gloopy sound.
Lava: Basically the Heretic lava bright splash and smoke secondary chunk. Hopefully the colour is a reasonable match for the Doom lava. The original Heretic colour was not particularly close.
Hot: Uses the smoke from the lava splash and the small lava splash sound. The small version of this splash is just a clipped version of the big splash.
All terrains are defined to have a floorclip value of 10 (makes the doomguy sink about knee deep in the liquid) except the hot terrain which has a floorclip value of 0 as this is assumed to be a fairly hard rocky terrain that you shouldn't sink into.
All splashes have been given the NoAlert propery. This means that splashing around will not wake up monsters. You could argue this one back and forth if you like, but IMO monsters being alerted due to an essentially cosmetic enhancement changes gameplay too much.
Anyway, here it is. I'd like feedback: bugs, thoughts, comments, suggestions. I'll implement what I think should be and then release this to /idgames. I don't think there is a version of any of the splash wads on there. I'll give it a week or so to get feedback and then upload an "official" version.
Oh yeah, the test map has a plasma gun and a chaingun in it for a reason. The plasma gun makes a big splash, the chaingun makes a small one.
The WAD should be usable in Zdoom too - but you will only get the big splashes (as you did with previous splash WADs) until the mass change sees its way through to a Zdoom release too.
http://www.zen64060.zen.co.uk/splash4beta.zip