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1.0.14

Posted: Tue Jun 20, 2006 11:14
by Graf Zahl
Yes, a new version again. This upgrades to the latest ZDoom source and hopefully fixes that annoying DevIL crash.

Posted: Tue Jun 20, 2006 13:04
by The Ultimate DooMer
Makes no difference to my crash :(

*reverts to 1.0.04 again*

Posted: Tue Jun 20, 2006 13:39
by Cutmanmike
is that the crash I was talking about? *downloads anyway*

Posted: Tue Jun 20, 2006 14:00
by Graf Zahl
The Ultimate DooMer wrote:Makes no difference to my crash :(

*reverts to 1.0.04 again*

I can't fix your crash with the information you provide. It's simply not enough. If you want to release your project something has to be done about it. It's highly likely that the error you experience originated in one of ZDoom's changes so the chance is high that your WAD won't run with ZDoom as well.

Is there any chance you can let me take a look at it?

Posted: Tue Jun 20, 2006 14:54
by entryway
Wrong sky on episode3 at REQUIEM.WAD (map26 for example)
My change log for 2.2.6.29 explains the problem
Or it's made purposely in zdoom. I don't known.

Posted: Tue Jun 20, 2006 16:57
by Graf Zahl
Too bad. ZDoom's texture management is different and can't handle this easily. The first texture in a TEXTURE1 lump is always marked invalid and the sky code just looks for a valid texture - which this one isn't. But it can fall back on the original one which is also being processed.

IMO not worth fixing. This is a one-time bug not seen anywhere else so far.

Posted: Tue Jun 20, 2006 21:59
by solarsnowfall
Are we waiting on a new version of ACC to use the new functions?

Posted: Tue Jun 20, 2006 22:05
by Graf Zahl
Unfortunately, yes.

Posted: Wed Jun 21, 2006 9:25
by Cutmanmike
New version of ACC? Is that the one randy just released?

Posted: Wed Jun 21, 2006 9:31
by Graf Zahl
Yes. And expect a new GZDoom today that incorporates the latest changes Randy made for the 2.1.0 release.