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1.0.15
Posted: Wed Jun 21, 2006 10:13
by Graf Zahl
This version updates GZDoom to the official ZDoom 2.1.0 release.
In reality though this only fixes a serious bug with hub-based WADs that could make the engine hang. If you are still using 1.0.14 please get rid of it ASAP!
Posted: Wed Jun 21, 2006 10:25
by Cutmanmike
That was fast.
Posted: Wed Jun 21, 2006 11:15
by Graf Zahl
The bug in 1.0.14 demanded it. Besides, I have to upgrade to the first official ZDoom version in almost 7 years, haven't I?

Posted: Wed Jun 21, 2006 11:47
by Enjay
Thanks Graf. Looking forward to getting home and playing with this.

Posted: Wed Jun 21, 2006 11:49
by Cutmanmike
Enjay wrote:Thanks Graf. Looking forward to getting home and playing with this.

Get back to work!
then again maybe I should........ nah
Posted: Wed Jun 21, 2006 14:14
by BlazingPhoenix
Time to update that DB Config!

.
Posted: Wed Jun 21, 2006 14:31
by Cutmanmike
Silver Sonic wrote:Time to update that DB Config!

.
If you do, give me a nudge when you're done. I think it's high time I changed over to that from WA.
Posted: Wed Jun 21, 2006 21:25
by solarsnowfall
<3 SetActorPosition()
Posted: Thu Jun 22, 2006 9:47
by Cutmanmike
solarsnowfall wrote:<3 SetActorPosition()
I'm having problems with that, although I think it's just me being stupid at ACS
Posted: Thu Jun 22, 2006 14:16
by Alter
Yeah update the DB CFG!!
Anyway i have question to graf! is possible to make strife conversations in doom with StartConversation?
Posted: Thu Jun 22, 2006 22:40
by solarsnowfall
Yes you can.
Cutmanmike wrote:I'm having problems with that, although I think it's just me being stupid at ACS
I'm using it to replace a lot of stuff I was using Spawn() + Thing_Move() + Thing_Remove() for, and it works great. Are you passing your x/y/z coords as fixed points?
Posted: Mon Jun 26, 2006 4:24
by BlazingPhoenix
I've tried updating my GZDoom-db config, but it didn't work, it made DB crash every dang time. Also I tried making a Heretic version but that didn't work either.
Posted: Mon Jun 26, 2006 5:07
by solarsnowfall
You mean you tried to edit your config, and broke it? There wasn't anything in the updates to warrent a change, was there?
Posted: Mon Jun 26, 2006 15:33
by BlazingPhoenix
Yes there was, some of the new specials that were added into ZDoom, were added into GZDoom as well.
Posted: Mon Jun 26, 2006 22:06
by solarsnowfall
I know about the ACS Specials (Check/Give/Take/ClearActorInventory & SetActorPosition) but what Action Specials were added?