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Interpolate monster movement
Posted: Wed Jun 21, 2006 11:43
by Softie
What does "Interpolate monster movement" in the compatibility options menu do? I have not seen any effect of it from a players point of view.
Posted: Wed Jun 21, 2006 12:22
by Graf Zahl
For high frame rates the engine interpolates all actor movement between frames because the game itself runs at a constant 35 fps. For monsters this can look bad so it is switchable.