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Playing around with PSP

Posted: Thu Jun 22, 2006 15:28
by ellmo
Thanks to NMN aka Paul, I learnt the basics of paint Shop Pro and so I decided to try my skills in sprite editing. I used numerous different techniques to later find them not-yet-on-my level, however we all know that one can't learn something, if they don't try. So here's my first attempt at cutting, pasting, scaling, rotating and using layers:

The Fusion Cannon:
Image

Used elements:
-Doom Plasma Rifle
-Doom Super Shotgun
-Doom Hand
-Hacx Reznator
-Hacx Nuker (that tan cable on the left)
-Hacx leg (that plays the role of an arm here...)
-Pieces of Star Trek Doom weapons.
-Pieces of ROTT launchers

Posted: Thu Jun 22, 2006 15:46
by Cutmanmike
Apart from the obvious super shotgun pipes that looks pretty cool. Mind if I use these or not?

Posted: Thu Jun 22, 2006 15:59
by Enjay
Yeah the SSG looks very tacked on. I'm also very familiar with the electro-zappy-blade weapon that the cover on the right hand comes from, so that looks a bit "extra" to me as well. However, it does look good. A nice "beefy" weapon.

Posted: Thu Jun 22, 2006 16:04
by ellmo
Cutmanmike wrote:Apart from the obvious super shotgun pipes that looks pretty cool. Mind if I use these or not?
Hmm, yeah, I overdid the pipes. They were supposed to release hot steam, but taking into account that hot steam would land directly on your face - I think I'm gonna cut the pipes.

Of course you can use it if you want. I'll be coming back soon with some more edits.

Posted: Thu Jun 22, 2006 16:10
by Cutmanmike
Thanks, i'll give credit of course (if I use it :P)

Posted: Thu Jun 22, 2006 18:22
by ellmo
Moved to the armory.
That's where it belongs.

And I've put the weapon into a WAD. It still has the nifty barrles pointing upwards, tho.

EDIT: Update, early shots of an assault rifle:
Image

Used elements:
-Doom Alpha rifle
-Hacx Leg
-Hacx Nuker
-ROTT flamethrower
-pieces of TDA's Incendinary Shell Launcher found in WRW.WAD; NMN told me where it was originally from... but I forgot

Posted: Thu Jun 22, 2006 21:39
by ellmo
Early shot on my pistol. The weapon itself isn't changed much (yet), but I worked for a few minutes on the arms, so now I have the desired result:

Pistol, White Gloves and Tuxedo Sleeves:
Image

Used elements:
-ROTT launcher
-piece of pistol from CT-Beris.wad (CT stands for ChronoTeeth, right?)
-Doom hands
-Hacx leg... muahahaha

Posted: Thu Jun 22, 2006 21:44
by Enjay
IMO, the assault rifle needs something done to make the barrel look less obviously like the Doom Alpha rifle simply pasted on top of the ROTT flamethrower. Something to blend it in somehow. Other than that, it looks a very promising weapon - as does the pistol, even if the arms are made from miscellaneous body parts Dr. Frankenstein. ;)

Posted: Thu Jun 22, 2006 21:56
by Paul
The assault rifle needs either the barrel to be orange, or the other parts of it to be gray-scaled. That would add consistency.

The pistol is fine, but a bit fatty (wide). Reminds me of Blake Stone's weapons.
NMN told me where it was originally from... but I forgot
Rebel Moon Rising.

Nice weapons there mr Z. You got some real promise :)

Posted: Thu Jun 22, 2006 22:09
by ellmo
Enjay wrote:IMO, the assault rifle needs something done to make the barrel look less obviously like the Doom Alpha rifle simply pasted on top of the ROTT flamethrower.
That's true, we'll see into it.
But these are still early shots. I'm planning on having alternate versions of all Doom weapons, so when they come as a collection, they won't be that obvious.
Enjay wrote:it looks a very promising weapon - as does the pistol, even if the arms are made from miscellaneous body parts Dr. Frankenstein.
Thank you, Rennfield.
I'm just trying my best, to get something different than another pair of bare arms ended with black gloves. So I came up with the Tuxedo experiment ;)
Paul wrote:The pistol is fine, but a bit fatty (wide).
Compared to the fusion Cannon and the rifle which both are rather enormous, it still looks like a toy. It will be modified, but rather to make it even a bit larger. Who doesn't like _BIG GUNS_ ?

Posted: Fri Jun 23, 2006 0:01
by ellmo
I've almost finished the pistol. Just made a few modifications, and voilla, it looks and acts very convincing, finally it feels like a firearm. It now only needs a decent sound and a few touch-ups on some single pixels.

Image

Posted: Fri Jun 23, 2006 0:09
by Paul
Grow in skill fast you do.

Posted: Fri Jun 23, 2006 0:53
by ellmo
Updated Assault Rifle, modified thanks to Enjay and Paul.
It still has only one idle frame and two firing frames, like the deafult chaingun, but I'm going to use Dehacked to have 3-4 frames.

Image

Posted: Fri Jun 23, 2006 2:40
by ellmo
And a knife for good-night...
...it's 3:40am in Poland atm...
Image

Posted: Fri Jun 23, 2006 7:03
by Chronoteeth
say do you have any of these with the original doomguy hands/arms?