Page 1 of 1
[Doom.UnknownConsoleVariables]
Posted: Mon Jun 26, 2006 19:26
by Jive
Code: Select all
[Doom.UnknownConsoleVariables]
gl_depthfog_multiplier=0.6
gl_automap_dukestyle=false
gl_depthfog_mode=1
wi_totaltime=false
wi_sucks=true
dropstyle=0
savedir=save
I noticed 3 problems:
- I don't have any fog on my screen, no matter my efforts.
- I can't have the normal automap: it's always the dukestyle one (it has disappeared from the menu).
- There is no difference between the times (totaltime and passed time)
Sorry for my newbies questions...

Posted: Mon Jun 26, 2006 21:23
by Graf Zahl
The console variables are leftovers from old versions and don't exist anymore.
With the fog I need more information. What exactly were you doing and is fog enabled in the menu?
The dukestyle CVAR never had any function. What you might want to change is the rotation and overlay settings in the menu
Of course the times are different. But not after the first level which starts at 0:00.
And since there are no bugs reported here this goes to the general discussion forum now.
Posted: Mon Jun 26, 2006 21:58
by Jive
of course, I'm a newbie but not stupid: fog is enabled!!!
I'm playing with the njzd2001.wad by Enjay
Since the very first moment, and I'm now on map04, I don't have any fog anywhere.
It was the same thing for any of the other pwad played before this one.
Of course, all was fine with Legacy, this to let you know that my graphic's card is good for fog: Ati Radeon 9700 Pro with the very latest drivers, totally awesome.
dukestyle map on and off must be an option for Zdoom, maybe?
I thought to have seen it with Gzdoom, but I was surely wrong.
For the times, I should have waited a bit more, but when I enabled it, as far as it was displaying the same time, I didn't think more about it and I disabled it...
Thank you for moving this to the correct forum!!
Posted: Mon Jun 26, 2006 22:02
by Graf Zahl
dukestyle was in ZDoomGL. Maybe that's where you have seen it.
Posted: Mon Jun 26, 2006 22:30
by Enjay
What kind of fog are you looking for? Unless you are using the testfade command or something, you will only see fog if a level has implemented it. I think map08 is the first map in njzdoom2001 where I used fog.
Posted: Mon Jun 26, 2006 22:54
by Jive
Ohhhhhhhhh....
ok ok!!!
Leg... Sh***t... The other port was displaying a full fog by default everywhere, even if it wasn't coded by the authors... On, off, and that's all...!!
It's pretty amazing, yes, but I didn't really like to have fog where an author didn't intend to have one.
As far as I saw the "fog" cvar, I thought that it was the same for GZDoom.
Ok, I said "of course, I'm a newbie but not stupid:"
But... Ok: I AM stupid!!!
And you are right: dukestyle was in ZdoomGl.
I didn't notice that it wasn't in Zdoom, nor in GZDoom.
But... The cvar is still here: "gl_automap_dukestyle=false"
Very confusing for a newbie, indeed!
Don't be afraid: 6 or 12 months more, and I won't anymore ask you stupidities!!!
