Several questions.
Posted: Fri Jul 07, 2006 1:57
i've been using gzdoom for a while now and i have several questions that i can't seem to find the answers to, so any help would be most appreciated.
1. i'm using the alternative hud with kill/secret count on the hud but would also like to have the kill/secret count on the automap (not the overlayed am). is this possible?
2. i believe it was possible with other source ports to give yourself a powerup, for instance, the computer area map and it would last permanently through the whole duration of the level. (in this case the whole am would be displayed). or if it was the lightamp visor it would stay bright through the whole level. is this possible?
3. is it possible to modify the jump height, or is it understood to just modify the gravity?
@graf zahl: did you know that the fmod dll is up to version 3.7.5 but gzdoom ships with 3.7.4? i've attached it just in case you want it.
1. i'm using the alternative hud with kill/secret count on the hud but would also like to have the kill/secret count on the automap (not the overlayed am). is this possible?
2. i believe it was possible with other source ports to give yourself a powerup, for instance, the computer area map and it would last permanently through the whole duration of the level. (in this case the whole am would be displayed). or if it was the lightamp visor it would stay bright through the whole level. is this possible?
3. is it possible to modify the jump height, or is it understood to just modify the gravity?
@graf zahl: did you know that the fmod dll is up to version 3.7.5 but gzdoom ships with 3.7.4? i've attached it just in case you want it.