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When's GZDoom 1.0.17 coming out?

Posted: Thu Jul 20, 2006 22:49
by Nash
Hey Graf, sorry if this annoys you but it's been awhile since ZDoom 2.1.2 and 2.1.3 was out...

When's the next GZDoom coming? What have you been up to the last few days, anyway?

Again, hope I don't sound like I'm impatient (well I guess I am kinda excited about the new version) or pressuring you or anything... but any word from you would be nice.

I can't wait to implement actor replacing as well as custom player classes in my GZDoom project! ;)

Posted: Thu Jul 20, 2006 22:58
by Graf Zahl
The usual answer: When it's done. I really can't say for sure but hopefully this weekend.

Re: When's GZDoom 1.0.17 coming out?

Posted: Thu Jul 20, 2006 23:07
by MartinHowe
Nash wrote:I can't wait to implement actor replacing as well as custom player classes in my GZDoom project! ;)
Sod that, I just wanna play Wolf3D-TC without the horribly pixillated sprites :) I'd forgotten just how awful sprites look without smoothing... :(

Posted: Thu Jul 20, 2006 23:10
by BlazingPhoenix
I've been wondering about this as well, I've been waiting for quite awhile you know? :P

Posted: Thu Jul 20, 2006 23:16
by Nash
Thanks Graf. That's good enough - I was starting to get a little worried. =P

Martin - Are you serious? Eventhough I play Wolf3D TC in GZDoom, I turn off the GL mode. Not to be a purist or anything, but the texture filters totally ruin the original games' graphics, in my opinion. :)

Posted: Fri Jul 21, 2006 1:20
by AFADoomer
haha... I'm with them, Martin... My GZDoom is set up not to filter/blur/whatever anything. It looks and plays as close to ZDoom as
possible.

Thanks for the update, Graf...

Posted: Fri Jul 21, 2006 8:54
by Graf Zahl
AFADoomer wrote:haha... I'm with them, Martin... My GZDoom is set up not to filter/blur/whatever anything. It looks and plays as close to ZDoom as
possible.


Why are you in such a hurry to get it them? Use ZDoom! :P

Posted: Fri Jul 21, 2006 10:00
by Paul
I'm looking forward to the custom player crap for Gzdoom, because I'll finally make a better player model for my project (with smooth anims and proper eye-height).

Posted: Fri Jul 21, 2006 12:09
by Alter
I'm looking for the actor replacement feature (it would be very helpful sometime to my wads) i'll be waiting :D

Posted: Sat Jul 22, 2006 19:24
by Eriance
I hear from people that Zdoom 2.1.3 is very crash prone. Is this true or is it just for some computers?

Posted: Sat Jul 22, 2006 20:11
by Graf Zahl
A_BossDeath is broken in 2.1.3 so any DECORATE monster using this code pointer will cause a crash in that version. It's already fixed in the development code.

Posted: Sat Jul 22, 2006 23:11
by Nash
The KEYCONF bug in 1.0.16 is very annoying. It makes my wad crash upon start-up everytime unless I remove the (null) keysections.

Grrr...