How to detect GZDoom from DECORATE?
Posted: Thu Aug 03, 2006 8:05
I'm surprised this hasn't been asked before, but it surely was inevitable 
I am making an XM-1014 derivative (shotgun with flashlight) and in normal ZDoom the best that can be done is to illuminate the entire room with the Light*() codepointers. In GZDoom, a "real" flashlight is possible, somebody did it for a Doom III weapons mod.
Rather than supply two versions of the finished product, is there any way to detect GZDoom from a DECORATE script and proceed accordingly?

I am making an XM-1014 derivative (shotgun with flashlight) and in normal ZDoom the best that can be done is to illuminate the entire room with the Light*() codepointers. In GZDoom, a "real" flashlight is possible, somebody did it for a Doom III weapons mod.
Rather than supply two versions of the finished product, is there any way to detect GZDoom from a DECORATE script and proceed accordingly?