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Decaldef question

Posted: Mon Aug 07, 2006 1:31
by Jaevlafitte
How do I disable bullet chips from decaldef?.

Posted: Mon Aug 07, 2006 1:50
by jallamann
I *think* adding this should help.

Code: Select all

decalgroup BulletChip
{
}
Of course, I may be wrong.

Also, your username isn't exactly friendly ;)

Posted: Mon Aug 07, 2006 2:00
by Jaevlafitte
And indeed you are, it crashed the game, but thanks anyway 8)

Also, considering it was gonna be "jævlasvensken", the current one seems friendly enough to me :biggrin:

Posted: Tue Aug 08, 2006 8:36
by Jaevlafitte
Is the question too stupid to bother replying to or you people have no clue?.

Posted: Tue Aug 08, 2006 8:51
by Graf Zahl
Impatience will get you nowhere here.

In any case, extract the DECALDEF from gzdoom.pk3, remove everything except the lines that say 'Generator BulletChip' and change them to 'Generator None'. Then load that file along with your WAD.

And since the question has been answered and your last post was borderline questionable I'll close this thread now to prevent a descent into true uglyness.