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Code JtR: HELP NEEDED!

Posted: Tue Aug 15, 2006 23:29
by JacKThERiPPeR
Ok, listen up. I had a recent problem with the original Code JtR wad. It was accidentally deleted from the thrash can. So, I will need collaborators for this project.

About the info you need... here it is (maybe the storyboard isn't quite official):

Code: Select all

CODE JTR
-- ------

In the year 2045, the UAC was the biggest enterprise ever existed in the 

Universe. Early focused on military advance, the UAC focuses actually on:

- Biological Research
- Weapon Production
- Scientific Advance

It was the biggest enterprise ever concieved...

---------

General Argument:

The TC tells the story of JacKThERiPPeR, a converse Ripper and a UAC marine.
The UAC has developed a portal to Uranus, just to convert it into UAC's next 

project: Earth IV. Suddenly, an imminent invasion of rare species began. It was 

the demons. Not Baphomet this time. It is about Jazan An'Arud, the King of 

Rippers, who planned this invasion long before, after the war between Earth and 

Limbo started. It was because of a scientific called Malcohm Betruger, who 

changed the coordinates of the portal to bring the destination to Hell.

JacKThERiPPeR must save the world from his own race. No matter the cost.

---------

Levels: (SPOILER ALERT)

MAP01: Research Facility
JacK starts here with a combat knife, inside the ventilation conduct. Two imps 

await you, feasting on a UAC marine. After those, you'll find a squadron of 

zombies and some demons. You must get out of there as possible.

MAP02: Security Breach
JacK has to, firstly, find Malcohm Betruger into the facility, and secondly, try 

to close the security gate, just for avoiding incoming invasions. What he must do 

first, is closing the security gate. Just go forward until you get to a room with 

a switch. When the player hits the switch, the gates close, but something doesn't 

let all of them close. Next objective, find Betruger. You'll find him advancing 

to the exit, running away from you with his demon bodyguard: the Aphit. Kill it 

as the boss, and advance to the exit.

MAP03: Main Laboratories
Betruger just went to the Main Labs, to make his last prayer to Jazan once more. 

You have to find first Doctor Swann. You'll find him almost dead inside the Alpha 

Complex. He'll tell you about Jazan and the Rippers, and die. Near you, you'll 

find the Heavy Assault Rifle, and when you pick it up, a squadron of imps await 

you. As you advance, you'll find the Fast Imp, an imp who charges and makes quick 

scratches to you. Continue advancing, and when you get to the Yellow Door, you'll 

find Betruger, commenting you to join him. You refuse, and he turns into the 

second boss: the Behemoth. Kill it, and advance to the dimensional hole with the 

red key.

MAP04: Gluttony
You're in Hell. That must be great for you, until you realize that there are more 

demons around there. Advance until you get to the Cerberus, this level's boss, 

and then continue...

MAP05: Lust
Continue. You're just seeing rivers of blood fillen of people having eternal sex. 

You'll get to Minos, the level's boss, who is a Mauloaur from Heretic and Hexen. 

Just go forward after that.

MAP06: Limbo
Here is your final level before the final Boss, Jazan. You must get into the main 

palace an fight with Jazan's daughter: Hazina. Continue and you'll get to...

MAP07: The Limbo's Palace
The final fight. You'll find Jazan, but you'll firstly fight versus his two sons: 

Tuzad and Razien. Tuzad is a warrior with an axe, and you'll fight him first. 

Then, you'll fight Razien, a kind of Hexen cleric with a mace, and a staff that 

launches spirits around you. Finally, fight Jazan, who calls his bodyguards, 

attacks you with his sword, defends himself, and makes some magic if you're far 

enough. When you finish him, you can end the game.

(END OF SPOILER)
----------

Clusters:

Cluster 1:
After you jump into the dimensional hole, you feel a familiar tingling in your 

guts: you're being teleported. It seems you are in Hell.

You must do it. Needless to say, you plunge your teeth and cock your weapon, 

ready for kicking some demon ass once more.

Cluster Final:
You've done it! The invasion has ended! Earth is saved! Limbo is a wreck! Jazan 

is dead. Until you realize that you can't escape.

Suddenly, a kind of thought passes over your head. What if...?

----------

Weapon Order:

1. Combat Knife
2. Bert 96mm
3. SLAM Portable Shotgun/UAC SDS
4. UAC Marine Op. Assault Rifle
5. UAC Covert-Ops Heavy Assault Rifle
6. KS M-645
7. UAC Auxiliar Hand Grenades
8. CABALCO Bugs-Be-Gone
9. CABALCO DeathRay Gun
Some screen before the wad was deleted:
http://img155.imageshack.us/img155/3609/doom0039bj0.png

EDIT: The kind of help I need is actually:

Firstly, DECORATE weapons.
Secondly, weapon sprites.
Thirdly, improving the storyboard and stuff inside the code tags.

I won't need:
Mapping.
Monster sprites.
ACS.

So, who's up for this?

Posted: Wed Aug 16, 2006 9:50
by Paul
Sounds very interesting. I'll keep my eye on this project.

Posted: Wed Aug 16, 2006 12:27
by Alter
Sounds cool :D