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How do I make a soundpack?

Posted: Sun Aug 20, 2006 2:14
by disturbedite
i wanted to modify the sounds in the psxsounds soundpack with better quality rips ripped directly from the cd and not converted or resampled or anything. they're originally wavs @ 16bit 22khz mono. (double the quality of the psx soundpack). but then i read that the doom sound format ony supports 8bit 11khz mono which explains why the sounds in the psx soundpack were at that quality.

is there a way to do this by getting the sounds to play with fmod or some other way?

btw, i spent A LOT of time going through the sounds from the psx versions of doom+doom2+final doom by ripping them with the psound utility. (a great one btw) and then i saw that they played twice as fast so i had to "slow them down" cuz i found out they're downsampled in the psx games. (22khz->11khz) i'd release it if i could get it to work...

Posted: Sun Aug 20, 2006 2:46
by chaoscentral
well FMOD supports pretty much every sound format, so you should be ok, I've gotten it to play 16-Bit 44.1Khz WAVs, so you should be fine

Posted: Sun Aug 20, 2006 2:50
by disturbedite
i know it does. but how do i get fmod to decode instead of how doom normally does? cuz it won't play the sfx that i replaced.

Posted: Sun Aug 20, 2006 8:32
by Graf Zahl
Then you did something wrong. ZDoom has no problems playing WAVs of high quality without any special preparation.

Posted: Sun Aug 20, 2006 16:55
by disturbedite
ok then, it does it automatically. but all i did was replace most of the files already in the psx soundpack with the better quality ones and only the older ones would play. i didn't touch anything else. any ideas?

Posted: Sun Aug 20, 2006 17:24
by chaoscentral
did they have the exact same file names?

Posted: Sun Aug 20, 2006 17:45
by disturbedite
chaoscentral wrote:did they have the exact same file names?
they did indeed.

EDIT: i just remembered something that might be important. i used xwe to replace the files. maybe that was the problem! hopefully thats enough info for someone to make a suggestion...

Posted: Sun Aug 20, 2006 19:40
by wildweasel
Try using Entry -> Replace (raw data) if you aren't already.

Posted: Mon Aug 21, 2006 0:00
by disturbedite
wildweasel wrote:Try using Entry -> Replace (raw data) if you aren't already.
i did use replace, but i don't remember if it was replace raw data. i didn't remember that there are two different "replaces". i'll try that.