OpenGl mode & GZDoom: the control panel is not to forget
Posted: Tue Aug 22, 2006 19:52
Someone (I can't reveal his name, but he is very well known) said to me that he wasn't able to obtain the same quality for his screen than mine, visible on my screenshots.
He said to me that OpenGl mode wasn't possible with GZDoom...
Then, I asked him if he had changed the settings under the control panel of GZDoom...
The answer was no...
Then after checking it, he said to me that all the settings were, by default, setted to ZERO, so that the opengl mode wasn't efficient.
Once corrected, the OpenGl mode was there...
1) Why those settings to ZERO?!?
2) Maybe an advise to the user downloading GZDoom to go under the control panel and to change the settings if needed, for a customized opengl mode.
And now, I take it down, like it was asked to me by Paul and Nash. I do it for you, and also because I'm pleased to be peaceful.
P.S. : Message to Paul sent using the PM panel... (after a new bug telling me that it was impossible to connect the database. But, after checking my outbox, the PM was in fact sent!!!)
He said to me that OpenGl mode wasn't possible with GZDoom...
Then, I asked him if he had changed the settings under the control panel of GZDoom...
The answer was no...
Then after checking it, he said to me that all the settings were, by default, setted to ZERO, so that the opengl mode wasn't efficient.
Once corrected, the OpenGl mode was there...
1) Why those settings to ZERO?!?
2) Maybe an advise to the user downloading GZDoom to go under the control panel and to change the settings if needed, for a customized opengl mode.
And now, I take it down, like it was asked to me by Paul and Nash. I do it for you, and also because I'm pleased to be peaceful.
P.S. : Message to Paul sent using the PM panel... (after a new bug telling me that it was impossible to connect the database. But, after checking my outbox, the PM was in fact sent!!!)