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Water use more pictures?
Posted: Wed Aug 30, 2006 18:47
by Hell_Best
Hi is it possible to make the water to use more pictures in the animation?
I have made a water that uses 25 pictures how can i make that work in gzdoom?
Posted: Wed Aug 30, 2006 22:26
by Sir_Alien
Posted: Thu Aug 31, 2006 6:44
by Hell_Best
thanks for the help!
Posted: Thu Aug 31, 2006 15:25
by Hell_Best
mm, a'm sorry but i don't understand. please can someone explain in a easy way maybe?
Posted: Thu Aug 31, 2006 16:24
by Sir_Alien
What are the lump names of the graphics you have imported for your water animation?
Posted: Thu Aug 31, 2006 16:32
by chaoscentral
look at the nature pack thing i uploaded in the screen shot discussion thread, it uses a 30 framed water animation, and I supplied the ANIMDEFS lump with it
Posted: Thu Aug 31, 2006 16:51
by Hell_Best
Water1 - Water250
250 frames
Posted: Thu Aug 31, 2006 23:33
by solarsnowfall
Why on Earth do you need 250 frames?!
Posted: Fri Sep 01, 2006 6:49
by Hell_Best
becouse it's moves very good and relalistic
Posted: Fri Sep 01, 2006 7:58
by Sir_Alien
Hell Best wrote:mm, a'm sorry but i don't understand. please can someone explain in a easy way maybe?
Code: Select all
flat Water1
pic Water1 tics 5
pic Water2 tics 5
//...Etc etc etc all the way through to...
pic Water249 tics 5
pic Water250 tics 5
Posted: Fri Sep 01, 2006 12:57
by Paul
Hell_Best wrote:becouse it's moves very good and relalistic
Have you tried warping the water? It looks smooth and MUCH better.
Animated water at it's best, moving realistically and stuff, was in Shadow Warrior. And that water used only 15 frames (which is already a lot).
Using 250 frames for water animation is inane.
Posted: Sat Sep 02, 2006 11:48
by Hell_Best
i will just try and see how it's looks
Posted: Mon Sep 04, 2006 3:52
by chaoscentral
Paul wrote:Hell_Best wrote:becouse it's moves very good and relalistic
Have you tried warping the water? It looks smooth and MUCH better.
Animated water at it's best, moving realistically and stuff, was in Shadow Warrior. And that water used only 15 frames (which is already a lot).
Using 250 frames for water animation is inane.
250 is quite overkill, mine looked really good(ripped from HL2) and was only 29 frames, if you want, I could post the zip file for it with a demo level. Screenshots of it are in the screenshot thread.(I think I posted the demo level zip before but I'm not sure)
Posted: Tue Sep 05, 2006 9:48
by Cutmanmike
I'd still like to see the 250 one.