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[Help]Modeldef problem

Posted: Tue Sep 05, 2006 22:04
by Paul
[spoiler]
Model CattleMonster
{
Path "models/"
Model 0 "cattle.md2"
Skin 0 "cattle.pcx"
Model 1 "Cattledie.MD2"
Skin 1 "Cattledie.pcx"
Scale 0.4 0.4 0.4

FrameIndex CTL1 A 0 0
FrameIndex CTL1 B 0 1
FrameIndex CTL1 C 0 2
FrameIndex CTL1 D 0 3
FrameIndex CTL1 E 0 4
FrameIndex CTL1 F 0 5
FrameIndex CTL1 G 0 6
FrameIndex CTL1 H 0 7
FrameIndex CTL1 I 0 8
FrameIndex CTL1 J 0 9
FrameIndex CTL1 K 0 10

FrameIndex CTLA A 0 11
FrameIndex CTLA B 0 12
FrameIndex CTLA C 0 13
FrameIndex CTLA D 0 14
FrameIndex CTLA E 0 15
FrameIndex CTLA F 0 16
FrameIndex CTLA G 0 17
FrameIndex CTLA H 0 18
FrameIndex CTLA I 0 19
FrameIndex CTLA J 0 20
FrameIndex CTLA K 0 21
FrameIndex CTLA L 0 22
FrameIndex CTLA M 0 23
FrameIndex CTLA N 0 24
FrameIndex CTLA O 0 25

FrameIndex CTL3 A 0 26
FrameIndex CTL3 B 0 27
FrameIndex CTL3 C 0 28
FrameIndex CTL3 D 0 29

FrameIndex CTL5 A 0 31
FrameIndex CTL5 B 0 32
FrameIndex CTL5 C 0 33
FrameIndex CTL5 D 0 34
FrameIndex CTL5 E 0 35
FrameIndex CTL5 F 0 36
FrameIndex CTL5 G 0 37
FrameIndex CTL5 H 0 38

FrameIndex CTL6 A 0 39
FrameIndex CTL6 B 0 40

FrameIndex CTL7 A 1 0
FrameIndex CTL7 B 1 1
FrameIndex CTL7 C 1 2
FrameIndex CTL7 D 1 3
FrameIndex CTL7 E 1 4
FrameIndex CTL7 F 1 5
FrameIndex CTL7 G 1 6
FrameIndex CTL7 H 1 7
FrameIndex CTL7 I 1 8
FrameIndex CTL7 J 1 9
FrameIndex CTL7 K 1 10
FrameIndex CTL7 L 1 11
FrameIndex CTL7 M 1 12
FrameIndex CTL7 N 1 13
FrameIndex CTL7 O 1 14
FrameIndex CTL7 P 1 15
FrameIndex CTL7 Q 1 16
FrameIndex CTL7 R 1 17
FrameIndex CTL7 S 1 18
FrameIndex CTL7 T 1 19
FrameIndex CTL7 U 1 19

FrameIndex CTL8 A 1 20
FrameIndex CTL8 B 1 21
FrameIndex CTL8 C 1 22
FrameIndex CTL8 D 1 23
FrameIndex CTL8 E 1 24
FrameIndex CTL8 F 1 25
FrameIndex CTL8 G 1 26
FrameIndex CTL8 H 1 27
FrameIndex CTL8 I 1 28
FrameIndex CTL8 J 1 29
FrameIndex CTL8 K 1 31
FrameIndex CTL8 L 1 32
FrameIndex CTL8 M 1 33
FrameIndex CTL8 N 1 33
}
[/spoiler]
CTLA is an unknown sprite. (line 84)
What the hell am I doing wrong?

Posted: Tue Sep 05, 2006 22:22
by Graf Zahl
You need a DECORATE actor to define the sprite. THe only way to add a sprite to the sprite list is to actually use it.

Posted: Wed Sep 06, 2006 8:11
by Paul
Oh shit. I did, only these states were purposely left out because of being reserved for something else.
:banghead:
Thanks for the help/enlightment :)