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1.0.20
Posted: Mon Sep 11, 2006 23:42
by Graf Zahl
This fixes the texture problem many users were experiencing with 1.0.19.
Posted: Mon Sep 11, 2006 23:49
by Sir_Alien
Thanks Graf, I've been looking forward to this!
So your hand's all better now?

Posted: Tue Sep 12, 2006 0:01
by BlazingPhoenix
Yay! no more weird lights!

Posted: Tue Sep 12, 2006 0:04
by lemonzest

Fixed all my problems, looks as good as 1.0.18 did. thanks
Posted: Tue Sep 12, 2006 2:12
by Nash
Everything's good with this version. Much thanks, Graf.
Posted: Tue Sep 12, 2006 7:08
by Alter
Thanks graf that was crazy situation here

Posted: Tue Sep 12, 2006 8:22
by Vren Lyet
Seems to be working fine. Thanx a lot!

Posted: Tue Sep 12, 2006 9:35
by Cutmanmike
Yay!
Go go gadget CUSTOM MORPHS!!
Posted: Tue Sep 12, 2006 17:45
by CSonicGo
Wow, it works on my S3 now! Kickass!

Posted: Wed Sep 13, 2006 10:09
by Cutmanmike
Hmm I think there's a problem with Hi-res textures. They don't seem to be working for me but I may have put them in my wad wrong...
Posted: Wed Sep 13, 2006 12:44
by Nash
Check that your textures aren't in BMP format.
SLumpEd 0.5 (the latest version) can easily tell you what format the textures in your wad are in.
Posted: Wed Sep 13, 2006 14:43
by Cutmanmike
They're png. However, they aren't between any TX_ markers or anything if that's what's causing it?
Posted: Wed Sep 13, 2006 15:10
by Sir_Alien
They're not supposed to be between any markers.
In what way are they not working, and how are you defining them in your HIRESTEX lump?
Posted: Wed Sep 13, 2006 15:23
by Cutmanmike
I'm defining them as they should in HIRETEX. They just aren't getting scaled down so they just appear MASSIVE. They worked before this version. Hmm I'll post more info when I get home.
Posted: Sun Sep 17, 2006 14:41
by Cutmanmike
Ok, I have the textures in HIRESTEX as follows:
Code: Select all
define NEWASHW1 128 128
define NEWASHW2 128 128
define GRASS 94 64
define WATER 64 64
define NEWBRIC 128 128
define NEWCARPET 64 64
Those textures are in the graphics folder in my zip, but they're still no being scaled down.