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HOM problem with 3D_LIFT
Posted: Fri Sep 29, 2006 22:01
by NeoHippo
This is an exert from a map I am working on. It's just a 3d_platform moving up and down. However, for about 20 mapunits above the floor it shows a terrible HOM. Would anybody have an answers to eliminate that HOM?
Posted: Fri Sep 29, 2006 23:34
by Flame Spawn
The sector with the 3D floor contained in it and the actual 3D floor dummy have the same tag. That would make both the 3D floor and the sector containing the 3D floor both move the floor and ceiling. Tag the dummy sector to a different tag than the other sector and you should be good.
Posted: Sat Sep 30, 2006 2:44
by NeoHippo
Works like a charm. Thank you.
Posted: Sat Sep 30, 2006 2:45
by Flame Spawn
Not a problem.