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Wip: Tainted waters

Posted: Sat Oct 07, 2006 13:24
by Dutch Devil
My next release total progress 60% done this one might be ready by the end of this year.
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Posted: Mon Oct 09, 2006 1:33
by Tango
That looks awesome. I love your style. 8)
Just wondering though, if it's Doom format, why is it for ZDoom?

Posted: Mon Oct 09, 2006 7:57
by TheDarkArchon
Some ZDoom specific features are available in the Doom format such as slopes and line horizon.

Posted: Mon Oct 09, 2006 10:02
by Alter
Hey morbid doomer if you want line horizon in zdoom doom format then use 337 linedef type it's undocumented but it's line horizon

Posted: Mon Oct 09, 2006 14:17
by Dutch Devil
Does doom in doom format support skyboxes? ill try that line horizon you mentioned.

Does anybody know what the map limit is for zdoom is it possible to make an megawad with more than lets say...100 maps?
And will this work for doom format?

Posted: Mon Oct 09, 2006 15:11
by J-Dub
Using the ChangeLevel() ACS command, the number of maps can be unlimited. I would strongly suggest running your WAD through zwadconv and using Hexen mode.

I doubt I would make Doom mods in this day and age if not for port specific features like Hexen mode, models, and ACS... especially ACS.

Posted: Mon Oct 09, 2006 15:33
by Dutch Devil
I like classic gameplay better myself I don't care about models and scripting at all I'm only interested in the map limit actually.
If I can make this all work under doom format I would be happy, and I can still can give the maps some zdoom gimmicks.
I think this format suits my needs the best.

Posted: Mon Oct 09, 2006 18:59
by TheDarkArchon
J-Dub wrote:Using the ChangeLevel() ACS command, the number of maps can be unlimited. I would strongly suggest running your WAD through zwadconv and using Hexen mode.
What the Hell? You don't need ChangeLevel AT ALL. MAPINFO is what you need.

Posted: Tue Oct 10, 2006 7:09
by J-Dub
That is the first thing that came to mind :?

Posted: Wed Oct 11, 2006 1:52
by NiGHTMARE
Glad to see the Mortiser resources getting some use :).

Posted: Wed Oct 11, 2006 14:09
by Dutch Devil
Yeah they look sweet did you made them, it sure is one of the best textures packs ive used so far.