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[RES][G]9 guns from various projects

Posted: Wed Nov 29, 2006 18:41
by Paul
You want firepower? YOU GOT IT! 9 delicious weapons coming right up.
These are left overs from really various projects. Flashes are not there, but they are easy to make if you have some Photo shoppage skills, some got pickups, others don't.

Kick - nice shoes you got there. I bet they'll look nice on a zombie's head.
Pistol - 10mm pirate, modelled after System Shock 2's
Shotgun - 10 gauge, modelled after SPAS 12 shotgun.
Shotgun 2 - a cyber double barrel. Modelled after Turok 2's. Do you remember the Neutron Cannon by the way?
Sub Machine Gun - cross an AK 47 with a HK G36 and you get this.
Pulse Rifle - obvious Half Life 2 inspiration
Flame Thrower - modelled after Turok 2's.
LDG Mark 3 - exclusive for this package, the 3rd installment of the Large Demolition Gun, firing Radioactive crap out of a pure energy fusion reactor. Get wicked!
Positron Cannon - what the BFG is for Doom, the Positron is for R One. This shoulder-mounted death's right arm is a prototype weapon, that'll later go out blowing asteroids. This one was a concept, that later evolved into a multi-framed gun, used in the above mentioned damn project.

Plus some ammo pickups for fun.

Enjoy!

Posted: Wed Nov 29, 2006 19:45
by Cutmanmike
Nice but when making rar/zips be careful not to include those pesky thumbs.db!

Posted: Wed Nov 29, 2006 20:06
by TheDarkArchon
What the Hell IS thumbs.db anyway?

Posted: Wed Nov 29, 2006 23:29
by wildweasel
It's Windows XP's thumbnail cache data. By default, XP caches thumbnails at 96x96 pixels at lowest possible quality/highest compression (JPEG format) so they're never that big...

Posted: Fri Dec 01, 2006 20:56
by The HavoX
Paul always gives me a smile with his weaponry.

Thanks, buddy.

Posted: Sat Dec 16, 2006 23:00
by Nick_Perrin
Wow, really amazing stuff. I love the Submachine gun (RIFGA0.bmp). Are there any frames of this weapon without the hands, and if so, could you provide them?

Much thanks, keep up the good weaponry.

Posted: Sun Dec 17, 2006 5:19
by hitmanx
Nick? haven't seen you around here before. How's the mod going?

Posted: Sun Dec 17, 2006 19:54
by Nick_Perrin
hitmanx wrote:Nick? haven't seen you around here before. How's the mod going?
Yeah, it's been a while. I just remembered about this forum the other day and decided to drop in... luckily I still remembered my old account password.

Anyway, the mod is coming along, albeit pretty slowly, but I have some friends who are willing to help out in making it, so you can expect it to be finished sooner, at the least.

My first goal with the the new Marines of UAC is to make the most complete and dramatic doom mod ever. My second goal is to make it a play experience that has never been experienced in Doom, something fresh and really new.
I'd also like it to be the best, but that will be decided by the players. In any case, I won't release it until it's the most amazing thing to ever run on EDGE (which is tough considering some of the "competition" !).

I'm looking into weapons here because right now I'm using mostly doom2.5 weapon gfx, and although ive done edits to their looks and completely redone their functionality, I want to give the weapons a look that people haven't seen at least 5 times before.

Posted: Mon Dec 18, 2006 4:57
by hitmanx
sweet, it sounds good.

Posted: Fri Dec 22, 2006 5:19
by MasterOFDeath
Awesome collection. :P Everything is there too to make pretty much an entire mod using just this collection.

Posted: Fri Dec 22, 2006 13:40
by Paul
Well, these are guns from a mod I was developping, only got too sick of the entire Sci-fi theme, thus their appearance being similair and their 'theme'.