Page 1 of 1
What is a "3DMidTex"?
Posted: Mon Jan 08, 2007 21:13
by Nash
Graf Zahl wrote:
I will probably add the 3DMidtex stuff (which is really neat) once I figure out how to integrate it but that has to wait until after Randy releases 2.1.0.
BTW, static 3DMidtex textures already work. They were easy enough to support with a handful of code I wrote in less than 15 minutes.
You wrote this on the last page of the "name my port" thread.
What is a 3DMidTex anyway? How do I use it?
Posted: Mon Jan 08, 2007 22:31
by Graf Zahl
It's an Eternity feature. Basically it means that the mid texture of such a linedef is considered 'solid' so you can walk on it and that it can block your movement.
Eternity has an added feature to connect such textures to a moving sector so you can create lifts out of them without any hassle.
I am still trying to figure out how to handle such movement properly without screwing up the engine's checks. Once that happens I'll add it to ZDoom.
Posted: Tue Jan 09, 2007 9:59
by Nash
That sounds really cool.
Posted: Wed Jan 10, 2007 16:48
by Vader
Indeed, no more need for bridge things

Posted: Wed Jan 10, 2007 17:42
by Graf Zahl
But please keep in mind that at the moment it should not be used in Hexen format maps. Although the flag is exposed I intend to move it to another value so if you do your map might break. It all depends whether I manage to get them moving with ZDoom's sector movement code.