Questions on png format images in GZDooM
Posted: Sun Feb 11, 2007 16:39
- 1. Can I use png format images as regular patches within PP_START & PP_END markers? [I.e., will GZDooM display them in their png version, or will it be converted to DooM graphic format in-game?] The map editor shows them to be available as textures, but I don't have a reference point in-game to know if the images are retaining their original colors or being converted.
2. Can I use a combination of PNAMES/TEXTUREx and TX_START/TX_END? [I.e., will GZDooM properly display the png images in their original pallette and other format images in the DooM graphic format?] Again, I don't have a reference point in-game.