Page 1 of 1

Questions on png format images in GZDooM

Posted: Sun Feb 11, 2007 16:39
by Rex Claussen
  • 1. Can I use png format images as regular patches within PP_START & PP_END markers? [I.e., will GZDooM display them in their png version, or will it be converted to DooM graphic format in-game?] The map editor shows them to be available as textures, but I don't have a reference point in-game to know if the images are retaining their original colors or being converted.
    2. Can I use a combination of PNAMES/TEXTUREx and TX_START/TX_END? [I.e., will GZDooM properly display the png images in their original pallette and other format images in the DooM graphic format?] Again, I don't have a reference point in-game.

Posted: Sun Feb 11, 2007 17:00
by Graf Zahl
Yes to both questions.

PNG or Doom-Patch are just graphics formats. What the engine does with them happens on a logically higher level which doesn't care about the format anymore, no matter whether it is a Doom patch, PNG, JPG, PCX or TGA.

The original color of each graphics will be fully preserved in the GL renderer, even when you make a composite texture out of multiple patches.

Posted: Sun Feb 11, 2007 21:00
by Rex Claussen
Very good. That will make it a lot easier for what I am trying to do. Thanks.