How well does Gzdoom multiplay work?
Posted: Mon Feb 26, 2007 4:16
I'm working on a mod and wonder how far I can get to co-op it. I'm thinking skulltag for the port but I also want to try Gzdoom if it can support my needs. I want to try to go for a class based co-op game. You think Gzdoom can work for it?
Anywho a step 1 thing, my first full enemy rip with 8 sides and full anims. Go me!
http://max2.tradingsystems.net/orctest.png
Anywho a step 1 thing, my first full enemy rip with 8 sides and full anims. Go me!
http://max2.tradingsystems.net/orctest.png